I think most people tend to play the same basic strategy no matter what civ they're playing.
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Originally posted by wodan11
I think most people tend to play the same basic strategy no matter what civ they're playing.
Is there a good thread anywhere on unique strategies that are powerful? I remember I read somewhere once that in order to beat the higher difficulties, you have to play to your leaders traits. But that's not my experience at all. For me the traits are all of them just a handy benefit, each one. I guess I like org, fin and maybe phil best.
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Why SE with ORG? Why oh why? Oh, is it because you can usually only have 2 scientists per city, so it's better to have many cities (which ORG is strong for)? Plus, when you have many cities you won't be able to have the science slider high up, so SE is better for supporting many cities. And you get all those scientists! Wow, hey SE with ORG seems to work really well! I never thought of that. Actually I only recently learned about the SE.
But why SE with IND? Hmmm...
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With lots of wonders, lots of GP points, which dove tails well with a SE strat. Lots of golden ages.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by Blaupanzer
You play the Native Americans and research archery late. What is the point of this? I would think that they and the Babylonians would be the two societies where archery would be practically an out-of-the-barrel tech. What is you see that I am apparently missing? Five extra experience points sounds self-revealing.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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The only reason you have a decent shot at the Monothesism religion with that tech plan in the single player game is the commerce from gems or gold you stated at the top. Remove those high commerce tiles and you'll get beat just about every time to the AI for Monotheism.
Stonehidge though is actually pretty easy to get first against the AI with that tech plan since there seems to be a great abdunance of forest in starting locations.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Originally posted by joncnunn
The only reason you have a decent shot at the Monothesism religion with that tech plan in the single player game is the commerce from gems or gold you stated at the top. Remove those high commerce tiles and you'll get beat just about every time to the AI for Monotheism.
This research path delays things like Agriculture, Wheel, AH and Pottery, so you can't improve your land as early as usually. But you're chopping trees with your worker anyway, and that means that even though your city is stuck at pop 1 for a while, you're still being productive, and getting out a settler. So in my own humble opinion this plan is quite synergic (is that a word?). Well, it's quite of or pertaining to synergy anyway. :P
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Just out of interest and because on deity, build too many units before you access iron is too costly, I thought I would try building a wonder, particularly as my capital was built on stone (non industrious civ) so I learnt masonry for a change and set my capital to building the pyramids. It worked, so even on the highest levels if you want wonders can be built. Due to strength of nearby civs and iron only available near a well defended AI city, game never progressed far, but I found it interesting that I could beat the AI to something as big as the pyramids on the hardest level. I did have cows and sheep to pasture first, quite a few hills and plenty of forest to help though.
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Originally posted by trev
Just out of interest and because on deity, build too many units before you access iron is too costly, I thought I would try building a wonder, particularly as my capital was built on stone (non industrious civ) so I learnt masonry for a change and set my capital to building the pyramids. It worked, so even on the highest levels if you want wonders can be built. Due to strength of nearby civs and iron only available near a well defended AI city, game never progressed far, but I found it interesting that I could beat the AI to something as big as the pyramids on the hardest level. I did have cows and sheep to pasture first, quite a few hills and plenty of forest to help though.
But you actually managed to build the pyramids on deity? Wow, that's something.
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