I would like to compile a list about the various information about Civ4 gameplay that can only be learnt through trial and error or by reading the Apolyton or CFC forums. This could prove useful even for Civ4 veterans as some of the items are really obscure. Please feel free to contribute. In no particular order:
1. Angkor Wat wonder has no +1 hammer bonus for settled priests.
2. Cities on hills do not spread irrigation. (I always forget this.)
3. Cities on plains hills get +1 hammer.
4. Colonial maintenance is capped at twice distance maintenance. Therefore, building Forbidden Palace on another continent reduces distance maintenance directly and also colonial maintenance indirectly.
5. Blitz units (e.g. tanks) use up 2 moves when attacking enemy on a hill.
6. Only the Combat promotions are applied to the attacker's Strength. All other bonuses (City Raider, Cover, Shock, etc) are applied negatively to the defender's strength.
7. Non-Warlord units only get to keep 10XP when it is upgraded. All the excess XPs are lost.
8. Units with City Garrison promotion get the city defense bonus in forts.
9. Organised Religion civic gives the hammer bonus for Wonders too.
10. Industrious trait (and probably Organised Religion, State Property, forges, etc) increases hammer gain from chopping trees for Wonders.
11. Although settled Military instructors usually get no bonus other that the XP one, they do get culture bonus with Sistine Chapel and science bonus with Representation.
12. Security bureau has the same chance of catching spies as stationing your own spy in a city. There is no additional counterspionage benefit in putting a spy in your city with security bureau.
13. The useful event (Federal Reserve) for reducing inflation can be triggered with Free Market, 1000 Gold and the Corporation tech.
1. Angkor Wat wonder has no +1 hammer bonus for settled priests.
2. Cities on hills do not spread irrigation. (I always forget this.)
3. Cities on plains hills get +1 hammer.
4. Colonial maintenance is capped at twice distance maintenance. Therefore, building Forbidden Palace on another continent reduces distance maintenance directly and also colonial maintenance indirectly.
5. Blitz units (e.g. tanks) use up 2 moves when attacking enemy on a hill.
6. Only the Combat promotions are applied to the attacker's Strength. All other bonuses (City Raider, Cover, Shock, etc) are applied negatively to the defender's strength.
7. Non-Warlord units only get to keep 10XP when it is upgraded. All the excess XPs are lost.
8. Units with City Garrison promotion get the city defense bonus in forts.
9. Organised Religion civic gives the hammer bonus for Wonders too.
10. Industrious trait (and probably Organised Religion, State Property, forges, etc) increases hammer gain from chopping trees for Wonders.
11. Although settled Military instructors usually get no bonus other that the XP one, they do get culture bonus with Sistine Chapel and science bonus with Representation.
12. Security bureau has the same chance of catching spies as stationing your own spy in a city. There is no additional counterspionage benefit in putting a spy in your city with security bureau.
13. The useful event (Federal Reserve) for reducing inflation can be triggered with Free Market, 1000 Gold and the Corporation tech.
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