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Useful information to know about Civ4 gameplay

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  • #16
    Originally posted by guermantes
    This thread really shows the need for some kind of function in the civilopedia to add your own additional information to entries.

    I understand it would need a supermeticulous job to actually complete the civilopedia and also write it in an unambiguous language (Jesus, some sentences meant to explain what something does can be read in 2-3 different ways!). And that they probably can't justify such an undertaking economically since we all can play the game pretty well anyhow. But these things *are* annoying.

    Could we hope for that in CivV?

    PS. Sometimes I am cynically wondering if the devs did not knowingly leave the civilopedia and the manual with apparent shortcomings they could have corrected, just to make people ask questions online and thus weld a community around the game. If so, it has worked pretty well.
    I think it's called a "patch".

    If enough people think it's enough of an issue, then Solver and others would surely start fixing these things too.

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    • #17
      I doubt the developers conciously conspire to leave things out. More likely things get checked off the development list when folks like guermantes would think the task not yet complete. All of us, as card-carrying nerds, write ambiguous entries and definitions that we think are perfectly clear. Firaxians do this too, not something that should come as a surprise.
      No matter where you go, there you are. - Buckaroo Banzai
      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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      • #18
        Originally posted by sowings


        Sadly, no. An attack takes up a minimum of 1 MP. The fact that you were able to move back in to the city with RR just meant that it was a 2MP (or more) unit.
        This is definitely not true. Whether it was intended or not, an attack on a tile takes 1MP *unless you move onto the tile after the attack*, in which case it takes the amount of MPs it would take you to enter that tile.

        I'm not 100% sure how RR's affect this (since RR in Civ4 is sort of different - you get 10 moves no matter how many moves you have) and in MP games you rarely get to RRs... but for roads this is definitely true.
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

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        • #19
          Originally posted by snoopy369
          This is definitely not true. Whether it was intended or not, an attack on a tile takes 1MP *unless you move onto the tile after the attack*, in which case it takes the amount of MPs it would take you to enter that tile.
          Ok, I stand corrected. However, I think there's still a long way between this behavior and patcon's desire to have 30 attacks with a blitz-enabled unit traveling on rail.

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          • #20
            Putting 1 and 1 together, from what Snoopy said, that 30 would be no more than 10 anyways, right ? Since RR is not MP*10, but 10.

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