Why don't we have this in civ?
The old strategy game galciv 1 had this option, as does its current sequel Galciv2.... and the galciv series allows the player to design units from scratch.
Civ has fewer units than galciv, meaning it would be easier to theach the AI the value of units.
There is a problem of where traded units wind up, but this can be solved by limiting unit trading to those civs that have open borders.
Once could argue that the unit screen would be too cluttered or that we could trick the AI into buying units in the middle of nowhere or in their enemys territory.
A simple fix for the first issue is for the diplo screen to only show units in cities (or the cities fat X) that the AI would consider trading (for those who don't know the AI dosen't accept cities too far from its empire).
A fix for the second is to group the units into categories in the same way other tradeble stuff can be "hidden" in the diplo screen. Also next to the unit name its coordinates are displayed now this may be confusing to some players, but a simple fix is for cities in the trade screen to have their coordinates displayed as well (you could then see near which city it is).
The old strategy game galciv 1 had this option, as does its current sequel Galciv2.... and the galciv series allows the player to design units from scratch.
Civ has fewer units than galciv, meaning it would be easier to theach the AI the value of units.
There is a problem of where traded units wind up, but this can be solved by limiting unit trading to those civs that have open borders.
Once could argue that the unit screen would be too cluttered or that we could trick the AI into buying units in the middle of nowhere or in their enemys territory.
A simple fix for the first issue is for the diplo screen to only show units in cities (or the cities fat X) that the AI would consider trading (for those who don't know the AI dosen't accept cities too far from its empire).
A fix for the second is to group the units into categories in the same way other tradeble stuff can be "hidden" in the diplo screen. Also next to the unit name its coordinates are displayed now this may be confusing to some players, but a simple fix is for cities in the trade screen to have their coordinates displayed as well (you could then see near which city it is).
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