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  • Help with my early game warring (LONG!)

    I currently play Noble, normal speed games on large Pangea maps, barbs on, and go for a domination win. I use Hapshetsut. I need help with my early rush/warring strategies. I've read Siusitil's early rush guide but still run into one (usually) game-ending problem or another. Below is the gist of one of my major issues and it concerns sustainability. Critique at will! (Note: The builds below may differ slightly from game to game but this one is representative of my approach.)

    I open by building three cities, four if space is readily available. I first research bronze working to get slavery. I build worker=>worker=>settler. The first worker roads to a farm resource and improves it. It finishes about two turns after BW has finished.

    I then chop the next worker. The two workers then chop the settler. My initial warrior (or scout if a scout was popped in a hut) returns to escort the settler to the second city spot. The second city builds barracks=>archer=>5 axemen.

    The third city builds barracks=>archer=>5 axemen.

    The capital is finished building its two or three settlers and the two workers are connecting the cities and hooking up resources in the order of: food=>gold.

    I research Iron Working to prep for swords. Then head straight to Code of Laws to get courthouses to cut maintenance costs on my (hopefully) soon to be expanded empire.

    All new offensive units except the initial archers are routed to the frontline city. I usually have something like 8-10 axemen (with several more still en route to the front but too far behind to take part in my first assault) by this time and *maybe* a few spears and extra archers I can bring along to garrison newly taken cities.

    If I can spare the workers and time, I road from my frontline city to the border of the target AI.

    I assault my nearest neighbour and take the first city--two if I'm lucky and the enemy cities are very close to each other.

    And then my offensive stalls. The problem? To me it appears to be a combination of the following:

    1. Even with roads it takes anywhere from 3-5 turns for units from my rear cities to reach the front. Then longer again as my line stretches deeper into enemy territory.

    2. From the moment I declare war, the AI switches to a war footing and begins cranking out defensive units at a rate close to almost one per turn.

    3. I am in enemy territory with a large force in the early game and, due to maintenance costs, am losing money quite fast. But since it's early I don't have an economy capable of sustaining this cost for more than a few turns.

    4. My force moves at one square per turn in enemy territory--all the while subject to Nos. 2 and 3.

    5. It takes a lot less to defend than to attack. With the need for attacker odds of 3:1 or more my attack force rapidly loses potency as a result of combat losses, the need for surviving units to heal and the need for *some* units to stay in the captured city as a garrison.

    6. I'm obliged to lower my science down to zero or close to it as a result of losing money. (I do set science specialists in libraries to try and counter this.) So even if I win a few cities, I'm so far behind on tech that other AIs are already up to longbows and macemen before I can get my second wind, so to speak.

    Here are some of the factors of which I'm aware and other approaches I've tried:

    A. Don't build barracks. Build whatever offensive units you've got right away and attack. Tried it. Even large stacks of warriors are useless against one or two archers fortified in a city. Unupgraded axes are OK, but I find losses are unacceptably high against the same fortified archers.

    B. Hook up gold resources to help pay for science/maintenance. I already do this. It helps a lot. But it's not always available and often still not enough in the early game.

    C. Wait to attack until after you've researched CoL and built courthouses to lower maintenance costs on existing cities. Tried that. Problem here is that if I wait that long, the target AI has far too much defence to make an assault viable and will have taken all sorts of land (with settlers) that I didn't take because I was building units.

    D. I've tried intentionally lowering my research to 50% or less well before I need to so as to build up a warchest for my future assault. The idea is that it will allow me to extend my lines, continue to crank out units and continue to assault--as fast as possible. It's met with mixed results so far.

    E. My CoL gambit (similar to my attempt to get currency) doesn't work well simply because there is the build time of the courthouses to consider; I'm still losing money while I'm waiting for those courthouses to at least build to the point where I can whip them. Furthermore, I set captured cities to build courthouses but, even on normal, it takes a long time. And I don't have the money. I'm almost always obliged to stop my assault before I've been able to finish off the opponent, and that's not good. This means the enemy will likely survive to get construction and catapults (not to mention the increasing culture defence bonus that will almost require that I also have cats--which is another many rounds of unit building) and then quick wars are basically impossible for me.

    F. Another "trick" I use is to set one of my cities (nominally my "gold producing" city) to build a wonder whose race I'm actually hoping to lose. With any luck I will lose the race many turns later while I'm in the middle of my offensive and the gold I get from that will then fund the continuation of my offensive! Is this really efficient? Not sure, but it's all I've got in the early game where I can't even trade resources for gold, etc.

    So what am I doing right and what am I doing wrong? How should I pursue the early rush/war? What is the sweet spot for launching an attack? Wait until I have X number of units? Is the problem that I'm playing on Normal speed and the window for action is simply too small?

    Any help is appreciated!

  • #2
    Usually it's considered better to build
    Warrior -> Worker -> Worker -> Settler assuming you have forests to spare (you slave the first worker after growing during the Warrior phase, then chop the second worker, then chop the settler). That allows you to scout more with the first warrior, and ends up giving you the same net result (a worker around the same times as BW finishes). Also gives you a bit more commerce.

    It sounds like you need to go with a more diverse force. You should have construction early, and cats+axes+spears will take out a city better than swords will - only go IW if you don't have copper. You should be able to take the entire enemy out with this. Raze cities if you can't afford to keep them - that's probably the most important element. Keep his capital, but most other cities this early aren't worth the expense unless the enemy is very close in.

    CoL is worthless until after the fact - you can be researching it WHILE you attack, but don't research it before. Currency, maybe... honestly you probably need to go earlier, is my first suggestion, though. Send a stack of 4-5 cats 4-5 axes 2-3 spears (unless it's Egypt or something and you see lots of horses), and go in with that. If it takes too long to get to the enemy, then you probably should be expanding peacefully at first - you don't HAVE to do an early war, you know.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #3
      Originally posted by snoopy369
      Usually it's considered better to build
      Warrior -> Worker -> Worker -> Settler assuming you have forests to spare (you slave the first worker after growing during the Warrior phase, then chop the second worker, then chop the settler). That allows you to scout more with the first warrior, and ends up giving you the same net result (a worker around the same times as BW finishes). Also gives you a bit more commerce.
      To be sure, I've tried different build orders. One of my favourites is actually to start with a warrior or barracks and, in the case of the latter, keep switching out for workers/settlers as the pop goes up. Then, by the time I'm ready to start pumping units, I've got a barracks almost instantly ready. But keep in mind that with Hapshetsut, you start with a warrior so I already use that for exploring.


      It sounds like you need to go with a more diverse force. You should have construction early, and cats+axes+spears will take out a city better than swords will - only go IW if you don't have copper. You should be able to take the entire enemy out with this. Raze cities if you can't afford to keep them - that's probably the most important element. Keep his capital, but most other cities this early aren't worth the expense unless the enemy is very close in.
      But how can I get construction early? An Oracle tech play? Because construction comes far enough down the line (not including time to actually build the cats and then get them to the front) that the enemy will have considerable defenses by then and it doesn't appear to be "early war" any longer.


      CoL is worthless until after the fact - you can be researching it WHILE you attack, but don't research it before.
      This is quite often what happens with me anyway because I judge that I can't put off the attack any longer.


      Currency, maybe... honestly you probably need to go earlier, is my first suggestion, though. Send a stack of 4-5 cats 4-5 axes 2-3 spears (unless it's Egypt or something and you see lots of horses), and go in with that. If it takes too long to get to the enemy, then you probably should be expanding peacefully at first - you don't HAVE to do an early war, you know.
      But this is my problem--if I don't take out one AI early I find it near impossible to do it after that. It's a combination of unit/force size parity between me and the target, and/or the fact that I'll attack and then some third civ will declare on me because the first civ is his friend or because he sees my position weakened because I have my force at the other end of my land assaulting my primary target. But then if I garrison my cities to deter all that, I don't have enough to attack. Which means I have to wait to build up yet more forces, which pushes me back into the vicious cycle I earlier mentioned.

      If I actually had cats this early, then I'd be rolling. But I don't ...

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      • #4
        NFIH, if you're Egypt, why aren't you cranking out War Chariots? Just wondering.
        Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
        Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
        One more turn .... One more turn .... | WWTSD

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        • #5
          I usually wait for cats before war too and use a force of about what snoopy said. It's often easier to prepare more slowly and wait for a neighbour to be fighting somebody else and then attack.
          Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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          • #6
            Originally posted by Lord Avalon
            NFIH, if you're Egypt, why aren't you cranking out War Chariots? Just wondering.
            Tried that. Unfortunately (and this assumes horses pop somewhere inside my borders, which certainly isn't always the case), it doesn't work because chariots are hopelessly outclassed by even a single spear. It's almost sad watching five or six chariots die to a lone spear in a city. They're good for raiding and as part of a mixed force, but otherwise, no-go.

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            • #7
              Originally posted by Garth Vader
              I usually wait for cats before war too and use a force of about what snoopy said. It's often easier to prepare more slowly and wait for a neighbour to be fighting somebody else and then attack.
              I'll give it a shot though I still feel quite dubious about this. Should I rush to cats or just get there "normally" though?

              I've also turned on "aggressive AI" because otherwise they appear to almost never fight each other--just me. Hopefully, that helps. So far I've noticed more inter-AI warring, but not a real loss of focus on me, lol! (In fact, I just got piled on by four AIs in a recent game.)

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              • #8
                Originally posted by NFIH ... this assumes horses pop somewhere inside my borders, which certainly isn't always the case...
                Isn't this true. Like playing as Suryavarman and not getting any Ivory.
                And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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                • #9
                  I usually wait for cats for my second war.
                  The first war I will crank out the axman (or UU if it's an early one) By slaving and chopping, it's amazing how many you can crank out. No need for an early barricks.
                  Any that survive (you will lose a bunch) will get promoted fast enough. Just keep a steady stream of units heading to the front, trailing your initial stack.
                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

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                  • #10
                    Originally posted by NFIH


                    I'll give it a shot though I still feel quite dubious about this. Should I rush to cats or just get there "normally" though?

                    I've also turned on "aggressive AI" because otherwise they appear to almost never fight each other--just me. Hopefully, that helps. So far I've noticed more inter-AI warring, but not a real loss of focus on me, lol! (In fact, I just got piled on by four AIs in a recent game.)
                    That depends on who you are next to and how much room you have to expand peacefully. If you are next to Monty or anybody else crazy rush to cats. If you only have room for a few cities, you'll want to rush to cats.

                    If you are next to peaceful civs with room to expand you can take your time.
                    Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                    • #11
                      Originally posted by Ming
                      I usually wait for cats for my second war.
                      Within this caveat, how long do you wait to actually launch this second war? Get five cats (enough to take down culture defence in one volley) or more than that? What sort of force ratios are you trying to achieve? Three to one? Something else?

                      The first war I will crank out the axman (or UU if it's an early one) By slaving and chopping, it's amazing how many you can crank out. No need for an early barricks.
                      Any that survive (you will lose a bunch) will get promoted fast enough. Just keep a steady stream of units heading to the front, trailing your initial stack.
                      I'm not sure I have the hang of slaving. Because the problem is the unhappiness builds up in such a way (e.g. an unhappy citizen for an increasingly longer number of turns) that I can only slave two or three units before I have to stop slaving in that city entirely. I usually let a city grow to four or five and then slave whenever it will cost me just two pop.

                      But there's also the problem that if I'm going to slave for speed, I have to have a granary, do I not? Which means I have to spend turns building that when I could have built two or three units in the same time--thus further delaying my actual assault.

                      What am I missing here?

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                      • #12
                        War Chariots can be effective, but obviously you have to hit before the enemy has copper.

                        When executing a chariot (WC/Immortal) rush, I'd kick it off with 2 cities... 3 max. Any more is waiting too long, IMO. If you get lucky and have horses in your capital, you can go warrior-worker-barracks-WC-WC-WC, etc and just go for it. Typically, my 2nd city gives me horses. If horses are too far to bring online quickly, forget the chariot rush, obviously.

                        If you want to build up a bit before going to war, you need to wait for catapults.

                        -Arrian

                        p.s. Of course, just as you can luck into horses in your cap, the AI can luck into copper in theirs. I typically research writing pretty early, and can sometimes make a pass through a target's land with my explorer unit (warrior or scout) via open borders, before I launch my rush. Sometimes this helps me pick between two targets. Sometimes I don't do this, and end up with big pile of FAIL as a reward.
                        Last edited by Arrian; April 21, 2008, 14:46.
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                        • #13
                          Originally posted by Arrian
                          p.s. Of course, just as you can luck into horses in your cap, the AI can luck into copper in theirs. I typically research writing pretty early, and can sometimes make a pass through a target's land with my explorer unit (warrior or scout) via open borders, before I launch my rush. Sometimes this helps me pick between two targets. Sometimes I don't do this, and end up with big pile of FAIL as a reward.
                          Good point, and if you see the AI is just getting around to connecting copper (or has it). You can usually have one WC poised to take it out on the first turn of the war, so the AI can't rush build spearmen.

                          If it's early and they're at peace they probably haven't build many yet.

                          So if there's one left in a city, just sacrifice a WC by parking it on a resource next to the city. Odds are the Spearmen will come out and kill it, leaving the city easier to take with the remainder of your WCs.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #14
                            The above requires you to research BW to see the copper, which you'll probably have to delay your rush to do.

                            Wodan

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                            • #15
                              This can be done while you're cranking out the WC, or you can make your best guess. If there's a mine on grassland and it's not gems, you can pretty much figure it out. Or if they have just a couple of mines in their whole territory, it's not rocket science.
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

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