Re: Help with my early game warring (LONG!)
That's your problem right there. Play marathon. 
I recommend 2 for a war chariot rush, 3 for axe. 4 is too many for a rush. However, if you have 4 just insane city sites (it happens) that you can settle peacefully, then settle them and just go for a later war with cats.
I wouldn't recommend even researching archery unless you don't have copper, much less building archers. The hammers that went to the archers could go to axemen, war chariots, etc. I do usually build a barracks for an axe rush (but not a chariot rush, speed is ultra-important for those) but most of the good players here say don't, and I play marathon, so that may have something to do with the viability of the barracks.
Code of laws is good. Iron Working isn't that important to get early unless you are Rome, maybe Celtia, or in the middle of a jungle. Swordsman generally aren't worth the beakers and the shields.
If your early enough, axes alone can be okay, but I tend to worry more about the AI have chariots to counter an axe rush than the AI having spears to counter a chariot rush. So having a few spears mixed in is good, imo. If you chariot rush early enough, on the other hand, the AI, at least on noble, just can't research BW, hook it up, and build a significant amount of spears by the time you have 3-4 units at their cities. Of course, all this comes from a marathon player, so your mileage on normal may vary.
Seems to me that these workers would be better used chopping, and the units guarding them could be attacking cities or getting experience hunting barbs, but I could be wrong.
Don't be afraid to lower your science slider, use specialists to tech if need be, and hope the money you get from conquest can keep you afloat.
Also, you mentioned that you bring your initial explorer back to escort your early settler. This may be part of your problem. Have that explorer pop huts for gold and that will keep your economy going when you are in the red.
How many units are you using to garrison the conquered cities? I generally use one or even just let it build a defender, depending on how early it is and how worried about barbs I am. If you are garrisoning with more troops than that, that could be part of the problem.
Let 'em get medieval units before you. With the extra territory you got in your early wars, you can beat them to infantry, and that's what counts.
Also, do your best to preferably capture or at least found a holy city and get the shrine going, that is huge for paying upkeep costs.
I say yes, but others would probably say it's just a matter of knowing how to do it, rather than using marathon as a crutch.
Originally posted by NFIH
I currently play Noble, normal speed
I currently play Noble, normal speed

I open by building three cities, four if space is readily available.
The third city builds barracks=>archer=>5 axemen.
I research Iron Working to prep for swords. Then head straight to Code of Laws to get courthouses to cut maintenance costs on my (hopefully) soon to be expanded empire.
All new offensive units except the initial archers are routed to the frontline city. I usually have something like 8-10 axemen (with several more still en route to the front but too far behind to take part in my first assault) by this time and *maybe* a few spears and extra archers I can bring along to garrison newly taken cities.
If I can spare the workers and time, I road from my frontline city to the border of the target AI.
3. I am in enemy territory with a large force in the early game and, due to maintenance costs, am losing money quite fast. But since it's early I don't have an economy capable of sustaining this cost for more than a few turns.
Also, you mentioned that you bring your initial explorer back to escort your early settler. This may be part of your problem. Have that explorer pop huts for gold and that will keep your economy going when you are in the red.
need for *some* units to stay in the captured city as a garrison.
6. I'm obliged to lower my science down to zero or close to it as a result of losing money. (I do set science specialists in libraries to try and counter this.) So even if I win a few cities, I'm so far behind on tech that other AIs are already up to longbows and macemen before I can get my second wind, so to speak.

Is the problem that I'm playing on Normal speed and the window for action is simply too small?

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