Originally posted by Vampgelus
You guys always talk about having a few core citys ruling the economy, and, in simple terms, all the others just building units. What does "a few" mean ? For national wonders you need already 8 of them, even more with modded map-scripts.
You guys always talk about having a few core citys ruling the economy, and, in simple terms, all the others just building units. What does "a few" mean ? For national wonders you need already 8 of them, even more with modded map-scripts.
And the "no forge in commercial city's" thing... i don't understand this at all, since theese citys will need many buildings and does not have so many hammers. Logically i'd say that theese are the citys benefiting the most of a forge.
I'm always having all the available buildings in all my citys wiht only a few exeptions, mainly because i may need a marketplace for increasing happycap more then anything else (running at >80% science, the gold bonus is ridiculous). Playing like this is the only way for me to stay in tech lead wich IS necessary since the AI does in deed always have much more units as i have, so that i need to have better ones instead of having as much.
Also on the happy cap issue, if you build more units and take more territory, then you will have more resources that will increase your happy cap without a market or whatever. And you will deny your opponents those resources, and give them fewer cities to build units from, and yourself more cities to build units from.
As far as science rate goes, as has been said, it is fairly irrelevant. In the game I am currently playing, I was running a 10% science rate for about a hundred turns (and losing 1 gold a turn!) and have never had my science rate higher than 50%, and am still the tech leader. (This is at Noble, higher difficulties won't let this happen most likely.) Love your scientist specialists, just 3 or 4 in the classical era can increase your tech by 50 turns.
Of course, in the end i get such a tech lead that the game becomes boring by playing like this, but i think it is the fastest way to win. (btw, tech lead is better then IND trait IMHO, since you are the only one having the tech when starting a wonder, the early ones being the only exeption to that rule).
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