Originally posted by TriMiro
I pick ironclad. I go straight for destroyers. Cuirassair are a close call too.
Anti-tanks, well luck for you guys you never had to use them to their full potential. I had to once. They are by far the best protection against tanks. When tanks appear, they have power of 28 vs 24 for the marines. With airplanes available at the same period, the city defenses become less powerful, so the advantage is for the tank. One tank is as powerful as another, but the defender would not use any bonuses. Use AT with city garrison, or on hills and see how they counter tank rush.
AT have a very good place in the game, simply most people are able to mow over the AI at that time anyway. Most people would not defend, but would attack and AT are not offensive units. However, at that logic we can also eliminate the entire late game stage.
I pick ironclad. I go straight for destroyers. Cuirassair are a close call too.
Anti-tanks, well luck for you guys you never had to use them to their full potential. I had to once. They are by far the best protection against tanks. When tanks appear, they have power of 28 vs 24 for the marines. With airplanes available at the same period, the city defenses become less powerful, so the advantage is for the tank. One tank is as powerful as another, but the defender would not use any bonuses. Use AT with city garrison, or on hills and see how they counter tank rush.
AT have a very good place in the game, simply most people are able to mow over the AI at that time anyway. Most people would not defend, but would attack and AT are not offensive units. However, at that logic we can also eliminate the entire late game stage.
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