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Worst (non-unique) Unit in BTS

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  • #16
    Originally posted by TriMiro
    I pick ironclad. I go straight for destroyers. Cuirassair are a close call too.

    Anti-tanks, well luck for you guys you never had to use them to their full potential. I had to once. They are by far the best protection against tanks. When tanks appear, they have power of 28 vs 24 for the marines. With airplanes available at the same period, the city defenses become less powerful, so the advantage is for the tank. One tank is as powerful as another, but the defender would not use any bonuses. Use AT with city garrison, or on hills and see how they counter tank rush.

    AT have a very good place in the game, simply most people are able to mow over the AI at that time anyway. Most people would not defend, but would attack and AT are not offensive units. However, at that logic we can also eliminate the entire late game stage.
    Didn't you have gunships? They're quite powerful against tanks
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #17
      I went with Cuirassair. I either get Cav before them, or a couple of techs after.
      Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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      • #18
        Explorers. Just ahead of Ironclads. Explorers should be Medics. Ironclads should be able to navigate rivers and lakes.
        And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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        • #19
          I voted Explorers. They can't accomplish much. Even on Terra maps, they're likely to get killed by barbarians before they can pop a hut.
          Cuirassiers and grenadiers are in a dead end tech which usually isn't worth researching, a bit like knights in civ (I).
          Clash of Civilization team member
          (a civ-like game whose goal is low micromanagement and good AI)
          web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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          • #20
            Gee... I love upgrading city raider maceman to grenadiers. They are just the thing to take out enemy rifleman in cities Until you get infantry, they work real well.
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

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            • #21
              I'm gonna say trireme, based soley on the reason that over 50% of the time I attack a galley with them, they lose.
              I'm consitently stupid- Japher
              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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              • #22
                Grenadiers used to be the best unit of their period before BtS. Afterwards, they're rather useless in SP. In MP, I understand that, if the game lasts that long, they can be priceless, but I'd rather get Steel for cannons and then continue researching than lose time to get grenadiers which are very situational.
                Clash of Civilization team member
                (a civ-like game whose goal is low micromanagement and good AI)
                web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                • #23
                  Grenadiers are nice if you have them and your enemy doesn't.
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                  • #24
                    Originally posted by Theben
                    Grenadiers are nice if you have them and your enemy doesn't.
                    Plus their graphics are pretty hilarious - they look like mad anarchists tossing cartoon bombs.
                    And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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                    • #25
                      I would find Aircraft Carriers more useful if they could carry Bombers. Not entirely realistic but it's not like Civ has ever been a super realistic game.

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                      • #26
                        Originally posted by LDiCesare
                        Grenadiers used to be the best unit of their period before BtS. Afterwards, they're rather useless in SP. In MP, I understand that, if the game lasts that long, they can be priceless, but I'd rather get Steel for cannons and then continue researching than lose time to get grenadiers which are very situational.
                        While yes indeed, the race to cannons is key in both SP and MP. But I would have to disagree with you that grenadiers are "situational" I use them extensively in SP, and love to get them in MP. Upgrading city raider maceman to grenadiers is great. The AI uses rifleman to defend their cites for a long time, and grenadiers just maul them. They have a very long shelf life.
                        Keep on Civin'
                        RIP rah, Tony Bogey & Baron O

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                        • #27
                          In recent SP games I've been using civs with enhanced muskets and find myself skipping grenadiers and going straight for cannons and rifles more often since you can't upgrade muskets to grens.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            Originally posted by snoopy369


                            Didn't you have gunships? They're quite powerful against tanks
                            Gunships come VERY late in the tech tree now. I use anti-tank inf EVERY game, properly promoted they do take out tanks very well. 31.5 for a VERY cheap to build unit against tanks with no other promo's figured. Even with 65% odds I'm gonna loose some, but I can build 2 or 3 for every tank they make.
                            --------------------------------------------------------------------------------------------------------------------------------------------------
                            The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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                            • #29
                              Originally posted by Ming
                              While yes indeed, the race to cannons is key in both SP and MP. But I would have to disagree with you that grenadiers are "situational" I use them extensively in SP, and love to get them in MP. Upgrading city raider maceman to grenadiers is great. The AI uses rifleman to defend their cites for a long time, and grenadiers just maul them. They have a very long shelf life.
                              I prefer to go for rifling ASAP and upgrade my CR macemen to Riflemen. If the AI gets rifling soon it's a fairly quick trip to Infantry.
                              Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                              • #30
                                Arguably the warrior.
                                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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