And if you think that's bad, you ought to have a look at my chemistry textbooks. Now that is verbose.
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Interesting Krill,
I've never really had this problem myself - cats seem to do their job fine.
Yes, if your opponent has a good number of HA then spears in the stack are a must. But they work, because unlike collateral damage flank attacks only happen if they win the combat, so they have to have a lot of HA to have enough winning against spears to really make a mess of the cats. If they have that large an army, then I would say you need to be meeting them in the field, not while you are bringing up your seige weapons.
I don't think it would work to prevent cats being killed by flanking attacks. Because a key if not the key use of cats is bombardment and that isn't affected by the strngth of the unit - one iwth just 0.1 strength left reduces the defensive value of the city just as much. Thus if the HA couldn't kill the cats, the cats ability to do their job wouldn't be affected at all. (Also, i think that the amount of collateral damage done is also unaffected by the strength of the attacking cat, which would add to the case.)
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If an attacking stack has 1 spear for every HA that will be encountered, and has to build cats on top of that, the cost of attacking has been increased to much higher levels than the cost of defending, and there in lies the problem.
But reconsider the order of attacking with units if you are defedning a city; collateral with barrages cats to damage teh spears in the stack so that HA can get odds on the spears, then kill with the HA. The whole problem in the system (and always has been) is that being able to collateral damage catapults breaks the entire system.
I agree that the current method of calculating bombardment doesn't make it easy to balance and that some method of tying it to the health of the catapult would be wise (along with collateral damage, but then things get a hell of a lot more complicated).
I just hope that CiV doesn't use this method of implemntation of siege and just uses something better. What that could be, well, someone had better justify their paycheck.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Siege has been a major factor of war in pretty much any age. I would like to see blockading a city with land units similar to sea blockade. Force the defenders to come out. Would be interesting, but maybe hard to balance.
Currently catapults work fine, unless I have a tech advantage, I do not attack without several of those in my stack. A +60% defense bonus is huge and it would cost too many casualties if it is not brought down.
Bombardment was overpower in Civ III, it is not realistic to take a city without any casualties.
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Cats were nerfed? Huh. Funny how I haven't noticed that.Christianity: The belief that a cosmic Jewish Zombie who was his own father can make you live forever if you symbolically eat his flesh and telepathically tell him you accept him as your master, so he can remove an evil force from your soul that is present in humanity because a rib-woman was convinced by a talking snake to eat from a magical tree...
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Re: Things I'd like to change
Originally posted by Theben
1. Why are spearmen only available with copper/iron? Didn't people make spears w/o metal? Why are Skirmishers "archers" when they look like (and are as strong as) spearmen?
2. Change the chariot/horse bonus to +25% on flat terrain. Make sure it doesn't work on hills or forest. This could alter with certain UUs. Camel Archers, FE, could be +50% in desert.
Nice idea.--------------------------------------------------------------------------------------------------------------------------------------------------
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...
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I have to say I think cats are OK in the their toned-down BtS guise. Things might have been tilted a little too far towards the defense, but it's still pretty good. I think it's a good idea for both the player, and the AI, to need to have a good balanced attack force, instead of a big stack of cat/treb/cannon blasting holy h*** out of whatever they lumber up to.
Of course, I do more defending than attacking in the classical era, so I won't claim to be an expert. When I do attack, I don't really see the AI using lots of HA and Cat in his cities for defense, though. Frankly, I'd be happy if he did - neither unit gets terrain or fortification bonus. If my attackers are in any kind of defensive terrain, I certainly don't need one spearman per HA to keep my cats safe. Even in the flats, I wouldn't bother with more than 2 spear/3 HA at most. Most of the defending city's cats attacking me will die - hurting, but not killing, my army. A couple of HAs coming in will usually lose. One might win - again, hurting but not killing my cats. Now, my army can quietly sit there, lick its wounds, and bombard down the remaining defenders. Unless my army is so weak it has no right to be there in the first place, I'll win in the long run, just be delayed a few turns.
I'd much rather face a defender force of 3 LB, 2 Axe, 2 HA, and 2 Cat than 7 LB and 2 Axe. Even better, if the defending force is 2 LB, 2 Cat, and 5HA...yeah, my cats might be toast, but so is that city. But I really never see stuff like that, and my cats hardly ever get flanked.
I've always had a Med1 Spear with my stacks for ages, so I'm only adding another unit or two to protect my stacks these day. Toss in one more spear, and maybe an anti-siege HA, and my SoD is good for regular battles.
I do see Krill's point - Cats are certainly weak, and capturing cities with walls, or worse castles, is slow. But I really don't mind. Cats are cheap (heck, I view them as disposable since my RNG never lets a cat live more than two attacks) , and siege warfare *should* be slow, IMO. All in all, I think it works pretty well.
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I want Civ2 but with better AI, no more city-bribing and no more losing-an-entire-stack-because-one-unit-is-defeated.DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.
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I agree on the 'more small tech bonuses' idea. Either for first discovery or for all holders.
I'd like to see some more dead end techs too. Things which give you a great unit or additional advantage if you have it but isn't a requirement for any follow on technology so there is a real decision to be made about whether you take it or leave it. Right now, you end up with all techs sooner or later.
I treat Horse Riding a bit like that just now, I never bother to research it. Eventually I'll get it as a make weight in some tech trade but it's pointless in my games.www.neo-geo.com
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But I really never see stuff like that, and my cats hardly ever get flanked."Can we get a patch that puts Palin under Quayle?" - Theben
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Originally posted by guermantes
Indeed. I see your points Krill but my experience is to the contrary. My cats usually serve their purpose when I am on the offense and not many get flanked. Perhaps that's because I don't play MP?
But if they weren't prepared for war, they then start building them. If you strike fast enough, you are right, not many end up getting flanked. But if it's an extended war, the chances go up big time as they crank the units out.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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