1. Why are spearmen only available with copper/iron? Didn't people make spears w/o metal? Why are Skirmishers "archers" when they look like (and are as strong as) spearmen?
2. Change the chariot/horse bonus to +25% on flat terrain. Make sure it doesn't work on hills or forest. This could alter with certain UUs. Camel Archers, FE, could be +50% in desert.
3. Why is Slavery with Bronze Working? IIRC the Aztecs slaved a lot of people but didn't have much iron or bronze. They did have a priesthood, tho. Move Slavery civic to Priesthood.
4. Change the bombard units back to how they worked in CivIII with a few minor variations. Say if you're attacked and have a bombard unit that wasn't used last turn, it could fire a blast at the attacker. No captures tho, if you overrun them they get destroyed. And don't let them attack sea units, but allow them to defend, as above.
5. End the instant build of slavery. Instead, have it cost 1 or 2 food/turn and increase unhappiness. In return you get x2 or x3 hammers produced. Same for buying things, except all you lose is money.
6. Why don't leader pictures advance as the ages advance? They did that in CivIII and CivI. Bring it back!
7. I can BUILD a new unit, but I can only BUY an upgrade. I want to be able to BUILD an upgrade!
8. Have archers and spearmen w/hunting. Swords and axes with bronze. Make them weaker now, stronger with better tech. FE, archers=STR3, +25% with bronze, +25% more with iron. Spearmen=STR3, +50% with bronze, etc.
9. Allow other techs to have more influence. Like Radio gives a +5% to all units (better communications). Medicine gives +1 health to all cities upon discovery. Not just a few big things (free tech with Liberalism), a lot of little things.
That's all for now. Maybe more later whem I think about it. So which ones can I mod into the game now, and which are "wait for Civ5"?
2. Change the chariot/horse bonus to +25% on flat terrain. Make sure it doesn't work on hills or forest. This could alter with certain UUs. Camel Archers, FE, could be +50% in desert.
3. Why is Slavery with Bronze Working? IIRC the Aztecs slaved a lot of people but didn't have much iron or bronze. They did have a priesthood, tho. Move Slavery civic to Priesthood.
4. Change the bombard units back to how they worked in CivIII with a few minor variations. Say if you're attacked and have a bombard unit that wasn't used last turn, it could fire a blast at the attacker. No captures tho, if you overrun them they get destroyed. And don't let them attack sea units, but allow them to defend, as above.
5. End the instant build of slavery. Instead, have it cost 1 or 2 food/turn and increase unhappiness. In return you get x2 or x3 hammers produced. Same for buying things, except all you lose is money.
6. Why don't leader pictures advance as the ages advance? They did that in CivIII and CivI. Bring it back!
7. I can BUILD a new unit, but I can only BUY an upgrade. I want to be able to BUILD an upgrade!
8. Have archers and spearmen w/hunting. Swords and axes with bronze. Make them weaker now, stronger with better tech. FE, archers=STR3, +25% with bronze, +25% more with iron. Spearmen=STR3, +50% with bronze, etc.
9. Allow other techs to have more influence. Like Radio gives a +5% to all units (better communications). Medicine gives +1 health to all cities upon discovery. Not just a few big things (free tech with Liberalism), a lot of little things.
That's all for now. Maybe more later whem I think about it. So which ones can I mod into the game now, and which are "wait for Civ5"?
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