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What produces the Great People

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  • #16
    Originally posted by Heraclitus


    I would have made one more but that would have been over the top.
    We appreciate your restraint.
    And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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    • #17
      Originally posted by Supr49er


      We appreciate your restraint.
      I know you all do.
      Modern man calls walking more quickly in the same direction down the same road “change.”
      The world, in the last three hundred years, has not changed except in that sense.
      The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

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      • #18
        This thread has gotten
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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        • #19
          No, it hasn't. In yesterday's game I put a couple of merchant specialists into a couple of cities and after a little bit I had GMs spilling out onto the screen! Headed straight for Corporation and Medicine (as straight as you can) and got Sid's Sushi going just fine. Fun stuff.
          Jack

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          • #20
            Re: What produces the Great People

            Originally posted by MyOlde
            Through the period of a game I will get lots of Great Artists, a handful of Great Scientists, and almost no Great Merchants. Is that because I tend to favour culture over other things, or does my style of gameplay have nothing to do with it? Is there a way to increase the chance of getting a Great Merchant more often?
            Without linking to another thread, here's the scoop:
            If you look at the wonders, there is a type of great person associated with each one, as well as how many points of that type are generated per turn toward making a great person.

            When you have specialists in a city, these also will generate great person points of the appropriate type.

            If you really want to make sure you will get a certain type of great person, you can focus a city on a certain type of wonder and specialist. So, if you build Stonehenge and The Oracle in the same city, that gives you 2 great person points from each, and since both are great prophet wonders, that means you will get 4 points per turn toward making a great prophet. If you go for priest specialists in the city, that will add to that. Now, if you have world wonders of different types(engineering for example), when you finally earn enough points to make a great person, the percentage of the different types of points is how it decides what type of great person you get.

            Keep in mind that if you make the holy building of a religion, or national wonders, these also have a great person type associated with them. This adds to the strategy available, because if you are the founder of a religion, it really helps having those great prophets to make the holy buildings(which can provide a LOT of money).

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