Quillans mention of huge maps made me think. I don't play those, but I guess as you go up in map size and number of civs, the odds of having religion founded near you, and subsquently spreading to you, go down. In those cases, fouding your own would be more of a priority -- much more actually.
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Originally posted by wodan11
I'm not sure I agree with that, DM. The chance you can successfully found your own religion goes down, the more civs there are trying to beat you to it.
So yeah the benefits might be more, but the risk is higher, too.
WodanAnd indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot
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Ah, didn't think of that. Good point. Like I said, I don't play the big maps or with more than standard number of civs. I was just trying to understand why people seem so devoted to the idea of founding Buddhism or Hindusim, and realized my strategy of passive spread and/or conquer might not work in some situations.The undeserving maintain power by promoting hysteria.
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Originally posted by Quillan
You don't have to found a religion to get the benefits.
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Originally posted by wodan11
I'm not sure I agree with that, DM. The chance you can successfully found your own religion goes down, the more civs there are trying to beat you to it.
So yeah the benefits might be more, but the risk is higher, too.
Wodan
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Originally posted by Willem
Having Montezuma as a neighbour and allowing him to found Buddhism might make the difference between victory or defeat. I'd much rather take that opportunity away from him if I can.The undeserving maintain power by promoting hysteria.
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Originally posted by wodan11
Okay Willem so you say "not necessarily" to my "not necessarily".
Not sure what that means, but I think it means it can go either way. Which was my point to start with.
Wodan
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Originally posted by DirtyMartini
I realize this requires early warmongering, and some people may not be into that, but I just think that early warmongering is the way to go, especially if you have a holy city right next door.
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In my current game; I Chariot-rushed my neighbor who had founded Hinduism in his capital and therefore got it along with a second capital early on. (And a worker to boot).
Now it did take a very long time for me to get a Great Phophet; something like 1600s AD. I instead got lots of Great Scientists,a few Merchants, and an Artist before a GP was produced.
As to the reason for the Chariot rush; it was a normal sized map, but the starting landmass had two players and wasn't big enough for both of us (or more precisely the non-ice section since half of the landmass was Ice), so he had to go quickly.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Originally posted by wodan11
The chances of what you're talking about are pretty darn slim.
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Happiness IS the point and if I were to give an example from a current game I have acquired Hinduism in TWO cities by 180 AD!!! They probably went to the two least useful cities with neither hammers for spreading or with serious happiness problems. Random religion spread from a neighbour is unreliable and is hardly going to target the most needy cities.
Whipping is hardly a solution to this problem. Excluding the capital, the happiness cap for a garrisoned city at emperor level is 3 so it is possible to grow to size 4 and whip immediately. Thereafter, you cannot even grow back to size 3 until the whip unhappiness has gone. So you’re stuck building workers and settlers as size 2 unless you can find a way of getting extra happiness.
Leaving others to bring religion to you is a lottery. Founding one yourself leaves nothing to chance and brings other benefits than happiness. Culture is the next big bonus.
To put this in an extreme example, the above position was one where my nearest happiness improvement were gems required Iron Working (in fact the lot of them were quickly bagged by barbs). Next on the list were spices and sugar.
If I were to order happiness resources as I acquired them it would be
a) Gems (post Iron-Working capture of barb city)
b) Fur/Gold (post Sailing traded goods)
c) Hammam (Mathematics)
Waiting for trade, Iron Working or Mathematics can be a very long wait while being stuck at size 2/3 cities.
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Originally posted by couerdelion
Happiness IS the point and if I were to give an example from a current game I have acquired Hinduism in TWO cities by 180 AD!!! They probably went to the two least useful cities with neither hammers for spreading or with serious happiness problems. Random religion spread from a neighbour is unreliable and is hardly going to target the most needy cities.
Whipping is hardly a solution to this problem. Excluding the capital, the happiness cap for a garrisoned city at emperor level is 3 so it is possible to grow to size 4 and whip immediately. Thereafter, you cannot even grow back to size 3 until the whip unhappiness has gone. So you’re stuck building workers and settlers as size 2 unless you can find a way of getting extra happiness.
Leaving others to bring religion to you is a lottery. Founding one yourself leaves nothing to chance and brings other benefits than happiness. Culture is the next big bonus.
To put this in an extreme example, the above position was one where my nearest happiness improvement were gems required Iron Working (in fact the lot of them were quickly bagged by barbs). Next on the list were spices and sugar.
If I were to order happiness resources as I acquired them it would be
a) Gems (post Iron-Working capture of barb city)
b) Fur/Gold (post Sailing traded goods)
c) Hammam (Mathematics)
Waiting for trade, Iron Working or Mathematics can be a very long wait while being stuck at size 2/3 cities.
´Founding one yourself leaves nothing to chance´
at least as long as we are talking about early religions...
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