I ran my first decent war on Saturday. I played as Survayarman(Khmer) versus Montezuma. I had Washington on my side. Washington invited me into his war against Montezuma a few turns before developing Construction. I got to thinking, does anyone really start any wars before getting catapults? Cites and culture bonuses make it too difficult, and aside from the rare occurence when you come across an otherwise undefended city, very time consuming.
But does this have to be? There must've been Rams back in ancient times, which could knock down city gates. It'd be a nice option to have, and instead of having a separate unit, why not make this as Unit Promotion. Units receiving this would get the Bombard option which would knock down city defenses, but wouldn't cause collateral damage. I can see this unit promotion availible to melee and scout units. Or even to more modern units, instead of being Ram, the name would be changed 'Explosives Expert'.
A couple of questions. Does an attacker on foreign soil receive any other penalties besides being slower to heal?
A Warrior on a hill receives a defense bonus from being on a hill. Is this defense bonus factored in somehow if he attacks someone who is on the plains next to him? Or is it only factored in when he is being attacked?
But does this have to be? There must've been Rams back in ancient times, which could knock down city gates. It'd be a nice option to have, and instead of having a separate unit, why not make this as Unit Promotion. Units receiving this would get the Bombard option which would knock down city defenses, but wouldn't cause collateral damage. I can see this unit promotion availible to melee and scout units. Or even to more modern units, instead of being Ram, the name would be changed 'Explosives Expert'.
A couple of questions. Does an attacker on foreign soil receive any other penalties besides being slower to heal?
A Warrior on a hill receives a defense bonus from being on a hill. Is this defense bonus factored in somehow if he attacks someone who is on the plains next to him? Or is it only factored in when he is being attacked?
. Still, hands down my preferred rush strategy. Other than that, I do go to war prior to catapults if I know I'm facing a weaker enemy. Incidentally, in a current game on Big and Small I happened to end up on a continent with Montezuma and Ragnar who both naturally scared me at first but then I just figured I'd deal with them as soon as possible so I went for Iron Working, built 8 Swordsmen and marched on their cities without any siege equipment and destroyed them both, leaving me with a full continent to myself.
) Quechuas are nice and can certainly do some serious damage to archers, but War Chariots are good enough that with the Melee promotion, they can beat out spearmen frequently enough that any civ who doesn't build solely mil units won't survive the rush; add on the ability to quickly raze copper, and it's certainly the best UU for rushes.
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