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Captured cities, burn and build new?

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  • Captured cities, burn and build new?

    It doesn't usually take too long in my games before a captured city has a revolt, then flips. Usually alot less time than it takes to build cultural stuff in them like temples, libraries...and in the middle of a war I don't want to be building a library. I know it's not a historical game, just modeled on history, but when in history did the pilaging conquerers stop raping long enough to build a library? Particularly when I really, really want to

    "BUILD CITY WALLS!!!"

    So, how do you guys handle this problem?
    Long time member @ Apolyton
    Civilization player since the dawn of time

  • #2
    Raze and replace, or kill the AI very quickly. Both work IMV.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

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    • #3
      Even when you raze and resettle the cities will still in essence be under the cultural influence of the conquered nation and as such just as susceptible to a cultural flip as the original city. Not only that, but you'll lose whatever little infrastructure the city had left. Now, if you wish to replace the city a few tiles this or that way, then razing is naturally the best cause of action. Anyways, the following revolts right after you've captured a city is there to emulate the resistance movement (I believe). Usually the AI empires are built in a way that allows you to take certain cities so that they won't be overwhelmed by the culture from the surrounding cities of a neighboring AI and those are the cities I choose.

      When going on a longer campaign I decide on a city I'd wish to estabilish my "beachhead" on and capture it and then move on to raze the city that would cause it to flip. That way you get relative peace and a nice distance between you and the enemy.
      "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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      • #4
        That was my plan last game. I took two seaside cities and then moved on to take the inland city that was hosing them with culture. Just as I was about to there was a vote in the apostolic dealy that forced peace for 10 turns. When that was over I attacked again, took the place but decided not to burn, biggish mistake! It forced me to go one city too far, and the whole thing collapsed like a house of cards, this thread is the result.

        'Take and Torch!' That's my motto now, burn that culture hosing city!
        Long time member @ Apolyton
        Civilization player since the dawn of time

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        • #5
          And that is why you should always play without diplo victory enabled.
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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          • #6
            I confess, after Civ 1,2, & 3, now 4, I still don't know what that is.
            Long time member @ Apolyton
            Civilization player since the dawn of time

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            • #7
              It removes the ****ed up Apostolic palace and the broing UN from the game. Which can only be a good thing IMO.
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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              • #8
                Maybe I'll end up there but first I need to check it out more.
                Long time member @ Apolyton
                Civilization player since the dawn of time

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                • #9
                  I like the from the AP too much, therefore I must always play with Diplomatic Victory on. Woe is me when an AI with a puny religion on his own little island builds the palace and I'm left without my precious bonuses. That reminds me, last game I did get the AP (although this had to be captured), the Spiral Minaret, University of Sankore and the Sistine Chapel.

                  Monastery would produce +10% Science, +2 beakers, +2 Gold, +2 Hammers, +9 culture (I think? 4+5 is it?) Bonuses like that are enough to make me religious. Try it out.
                  "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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                  • #10
                    I thought that by default the original owner of a city couldn't ever flip it back if you took it by force (though of course it'll revolt every few turns if there's an insufficient garrison). Do people tend to play with that rule disabled? If so, how come? (realism? more interesting?)

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                    • #11
                      No kidding! I saw the seaside cities revolt, figured it was all over in a few turns, house o cards...

                      Say it aint so...
                      Long time member @ Apolyton
                      Civilization player since the dawn of time

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                      • #12
                        Unless the appropriate option is turned on, a captured city cannot flip back to its previous owner (though it CAN revolt if the pressure is high enough, and repeatedly). Such a captured city COULD conceivably flip to a THIRD civ. And, of course, cultural borders can be severely curtailed.

                        Whether a city is taken, or razed & replaced, the cultural pressure is still there, though with a smaller population it is faster to grow your own people. I do NOT know how relevant that is in the culture conflict, however.

                        Solution: take the city and if it to remain a border city, get a capitulation.

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                        • #13
                          Keep a spare Great Artist around?
                          Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
                          Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
                          One more turn .... One more turn .... | WWTSD

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                          • #14
                            Even an artist isn't enough at times. Also, even if the enemy does capitulate your cities that are left under his/her cultural pressure are likely to flip back anyhow.
                            "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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                            • #15
                              Originally posted by Lancer
                              So, how do you guys handle this problem?
                              Well if it's really an issue, just starve the resident population down and eventually replace them with your own citizens when you start growing it again. Or if you're in Slavery, simply whip a few buildings until there's only one or two natives left, then let the city grow again from there.

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