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Captured cities, burn and build new?

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  • #31
    It isn't 9 units necessarily. However, you can tell if you need more units by checking (rolling your mouse over) the cultural bar. It will say so much you, so much another, etc. The last line will be "chance of revolt." Add units until the chance goes away -- No revolt. Eventually you can lower the troop numbers as your civ's percentage increases.
    No matter where you go, there you are. - Buckaroo Banzai
    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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    • #32
      Just as long as you don't hold up your own offensive operations with such a large garrisions in the middle of the war.

      Your better off just leting them riot until the war is over.

      Originally posted by Lancer
      This is all great stuff, very helpful. Alot of the info is new to me, for example 9 units preventing revolutions...

      Truly great posts.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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      • #33
        I always have crap units left over not worth upgrading, no $ half the time anyway. I delete them to save $, but this may be a better use for them.
        Long time member @ Apolyton
        Civilization player since the dawn of time

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        • #34
          I generally hate the way the AI builds cities. I like to keep my fat crosses from overlapping as much as possible. I'd rather have a few mega-cities than many crappy small ones. Thus, my conquering strategy includes decor.
          “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
          "Capitalism ho!"

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          • #35
            Starting with one of Blake's patches to BTS I started likeing the AI placement patern.

            This of course is under the assumption it's on your on landmass. I haven't tried conuquering a lot of cities on a second landmass, but based on the math it's probably best to trim them down if you want to keep it and not set the landmass free. (The city placement for that civ is of course a good one)

            In fact my current game is the first Civ IV one in which I actually kept any captured cities at all on another landmass. In this case though the former owner were barbs. (2 cities; the landmass really needs 3 more so I'm building them along with a Forbiden Palace on that island. [I'd already built Verselles on my own landmass (former Celtic captial) largely because my own capital is so far east on that landmass and had the Marble.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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            • #36
              Is it possible to disband or raze a city once into game, say you decide it just isnt where you want it

              How can I remove or delete or disband the city?

              Thanks

              Gramps
              Hi, I'm RAH and I'm a Benaholic.-rah

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              • #37
                There's two reliable ways:

                1. Use a time machine to go back to before you captured the city and raize.

                2. Go into the World Builder and remove the city.

                And a 3rd might work but requires cooperation of a barbarbian (or a civ your at war with) : Remove all defenders from the city and that immedate area and let it be captured.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                • #38
                  Originally posted by joncnunn
                  There's two reliable ways:

                  1. Use a time machine to go back to before you captured the city and raize.
                  Dont have the prerequisite advance yet

                  2. Go into the World Builder and remove the city.
                  You cant use WB in MP, can you?

                  And a 3rd might work but requires cooperation of a barbarbian (or a civ your at war with) : Remove all defenders from the city and that immedate area and let it be captured.
                  Closest i have is Paddy the Scott Viking
                  Hi, I'm RAH and I'm a Benaholic.-rah

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                  • #39
                    I like to keep enemy cities - specially if they are holy, have a great person or any wonder (even non-functional). Location, of course, does matter and with cities with no special buildings/persons I just destroy to clear the terrain.

                    An I always keep the bridgehead. It just has a symbolic significance for me.

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                    • #40
                      I find it tough to determine if the city has a great person or general already embedded before keeping it. If you don't want a captured city but kept it on conquering, you can give it back to its original owner once you've made peace. Those quests where you need to gain control over a particular resource tile, sometimes cause me to end up with a city deeply embedded in another empire. After fulfilling the quest, I make peace, then give the city back. Otherwise I have to conquer the whole empire while other AI plot my demise, or end up with a city surrounded by closed borders. Both these options can be less than desirable. I can always conquer it again if later so inclined. The positive relation points help offset the "you declared war on me" negatives.
                      No matter where you go, there you are. - Buckaroo Banzai
                      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                      • #41
                        Why don't you want the city?

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                        • #42
                          My favorite trick for this is to play as the Inca. Most cities you take will have and keep a Granary that instantly becomes a Terrace, producing instant culture! Not only that, very often it produces double culture because it is over 1000 years old! It is a cheesy answer to your question, but all the others took all the really good answers.

                          The Sistine Chapel has some interesting effects in regards to this. If you take a large population city and another city's culture is crowding it, you will have more citizens than workable tiles. While they are starving, the extra people are assigned as specialists. With the Sistine Chapel, that starving city full of specialists is just cranking out culture for a while and you haven't even had time to get a Theater built yet. Throw in an extra specialist from the Statue of Liberty and it gets even better.
                          If you aren't confused,
                          You don't understand.

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                          • #43
                            I was going to do a thread, but I think it is more appropriate just to add to this thread.

                            Case study, sorta:



                            To keep the Khmer's new capital or not? I say raze it (and the city north of Coventry) and place a city at each of the yellow circles. It should be noted that although you can't see it in this shot, they Khmer cap has the Pyramids, although they are meaningless at this point in the game.

                            I would also like to say that the Khmer did the worst job I have ever seen the AI do of placing their cities. They managed to place exactly zero cities on the many rivers running through their territory. Yasahodpura (sic) is especially bad, it is both one tile away from a river and one tile away from the coast. I kept it though, because it had the Mausoleum of Mausollos.

                            The BtS AI is far to enamored with placing cities on hills. While it makes the game tougher, because it gives added defense, it also makes it less fun, because the cities are almost never the spot I would place them, so I have to raze more often than in previous versions.

                            But still, the question is: Two rivered cities, or two pre-built cities?
                            You've just proven signature advertising works!

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                            • #44
                              You can add troops to it that will help you can build cultural improvement buildings like a theatre and now in modern times you can settle a corp in

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                              • #45
                                I'd keep the capital, there's a lot of population there that would be a waste to lose. I'd also build a new city to the south between it and Warwick.

                                I'd also keep the size 4 city and build an extra city to the SE of your marked square so you get use of the iron in it's BFC.

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