I have experienced a particular bug in almost every Multiplayer game I have played, and I haven't seen any threads about it yet... I am playing with the latest patch of BtS... So here is the issue:
Say I start a game with 15 Civs...
Eventually a few of them get destroyed over the course of the game, by me. Of course I took all the cities so that the people don't want to join their old motherland...
Then unexpectedly a few thousand years later, someone on the other side of the planet declares a tiny colony and a new leader springs forth. Fine by me.
What I have an issue with is the fact that the cities that I took over all that time ago now wish to join the motherland. Which happens to be the NEW CIV?
I am sure that the slot that was being used by the Civ I conquered is the same slot being used by the AI for the new colony. But the new colony belongs to my enemy. It pretty much makes me have to go to war with a country for no logical reason. And conquering is great and all, but it spoils the atmosphere of belief in the world when that happens.
Is is possible to allow NEW slots to be created so that the old cities once owned by the AI of the same slot don't revolt every time a new Civ is formed?
BTW: Is there a smaller forum with bug reports on this site? or am I just missing it?
Thanks.
Say I start a game with 15 Civs...
Eventually a few of them get destroyed over the course of the game, by me. Of course I took all the cities so that the people don't want to join their old motherland...
Then unexpectedly a few thousand years later, someone on the other side of the planet declares a tiny colony and a new leader springs forth. Fine by me.
What I have an issue with is the fact that the cities that I took over all that time ago now wish to join the motherland. Which happens to be the NEW CIV?
I am sure that the slot that was being used by the Civ I conquered is the same slot being used by the AI for the new colony. But the new colony belongs to my enemy. It pretty much makes me have to go to war with a country for no logical reason. And conquering is great and all, but it spoils the atmosphere of belief in the world when that happens.
Is is possible to allow NEW slots to be created so that the old cities once owned by the AI of the same slot don't revolt every time a new Civ is formed?
BTW: Is there a smaller forum with bug reports on this site? or am I just missing it?
Thanks.
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