What I'd like to see, but I know I never will, is a new CV that expanded the current game to such a degree that it would take months to complete...
A game as complicated as Europa Universalis 3 with the combat subgame of Total War (just not so repetative) and/or Close combat and real life war stratagies that have an actual effect (mainly by adding supply)
On the aspect of resources. Give us a real reason to invade someone for oil. As it stands 1 oil is all you ever need. Lets make those resources give you a certain amount that can only support so much. Perhaps a country with such a huge silk surplus then can use its silk trade to become a real economic powerhouse! (not just 3 gold per turn or trade for +1 health)
In short I want a difficult complicated super long very engrosing sequal... But I wont get it....
A game as complicated as Europa Universalis 3 with the combat subgame of Total War (just not so repetative) and/or Close combat and real life war stratagies that have an actual effect (mainly by adding supply)
On the aspect of resources. Give us a real reason to invade someone for oil. As it stands 1 oil is all you ever need. Lets make those resources give you a certain amount that can only support so much. Perhaps a country with such a huge silk surplus then can use its silk trade to become a real economic powerhouse! (not just 3 gold per turn or trade for +1 health)
In short I want a difficult complicated super long very engrosing sequal... But I wont get it....

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