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If you could bring one thing from an earlier Civ version to CIV...

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  • #16
    Barbarian chiefs!

    Good wonder movies!

    Walrus!
    www.neo-geo.com

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    • #17
      The problem with the corruption model is that it made it too hard to start up a new city with the basics. It heavily affected the new cities compared to the old cities, so in order to have a high enough effect to affect the net shield/hammer production, you have to incredibly heavily penalize the outer cities. It's essentially impossible to properly manage that, hence why it was taken out
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • #18
        Evolving Leader Heads.

        I loved seeing the ancient leaders in more modern clothes :P
        - Dregor

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        • #19
          Corruption would be good.

          But I'd make it exclusive to large empires and make it an empire-wide effect, rather than distance-based. In other words, corruption always following the early-civs communism model. Furthermore I'd make it impossible to reduce, if you want a large empire, it's a corrupt one.

          The basic model would go like this:
          1X land means the "god given" amount of land (area divided by player count). The % corruption is how much yield (hammer/commerce) is lost.
          At 1X land you might have 0% corruption. (1x Yield)
          At 2X land you might have 30% corruption. (1.4x Yield)
          At 3x land you might have 44% corruption. (2x Yield)
          At 5x land you might have 55% corruption. (2.25x Yield)

          Now adding additional territory would ALWAYS increase your net yield (assuming uniform cities), but you'd get rapidly diminishing returns beyond about 3x land, where nearly all new gains are lost to corruption.

          This would put a hamper on large empires, you could still go for domination but that would be all you're going for, a 1X empire would probably have a better chance of researching the spaceship techs, because obviously if you have 60% corruption, then you're really not getting much from your national wonders (a 1X oxfords would generate a lot more beakers than a 5x oxfords).

          This should be combined with greatly weakened upkeeps, upkeeps should be highly mitigateable, but corruption shouldn't be.

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          • #20
            Whoever wants back corruption and throne room ought to have a blob of polution decend on their house!

            Blake, corruption has been reduced. Think of vote buying...rampant in the Philippines, used to be rampant in the US but its been cleaned up. Well, to a point. Now the US politicos buy commercials and dis each other. Maybe a direct handout of funds was better.

            Nevermind.
            Long time member @ Apolyton
            Civilization player since the dawn of time

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            • #21
              I would bring back the F15s for the US instead of Navy SEALS.

              Me.

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              • #22
                Originally posted by Wittlich
                Bring back the Advisors and the Palace/or/Throne Room views!
                Ooo! Yeah! Forgot about the Advisors Civ2 style!

                GIVE ME MORE SOLDIERS, Noble Leader, THAT THEY MAY SHEATHE THEIR SWORDS IN THE BEATING HEARTS OF OUR ENEMIES!!!!

                Me.

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                • #23
                  pollution civ 3 style, with no automation to clean it up

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                  • #24
                    You are a bad human being.
                    Long time member @ Apolyton
                    Civilization player since the dawn of time

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                    • #25
                      Originally posted by Lancer

                      Blake, corruption has been reduced. Think of vote buying...rampant in the Philippines,
                      The reason the Philippines has so much corruption is because it's an archipelago. I mean, they have all that "colonial maintenance", from all those cities on different islands (esp. Mindanao) but you can only build one forbidden palace, and France already built Versailles, so that's out of the question.

                      "The nation that controls magnesium controls the universe."

                      -Matt Groenig

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                      • #26
                        Proper railroads, with infinite movement...
                        I've allways wanted to play "Russ Meyer's Civilization"

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                        • #27
                          Originally posted by jkp1187
                          1.) Bring back the feature from SMAC where a player could name landmarks for all to see, and the ability to rename those landmarks transferred with control of the territory.

                          2.) Also from SMAC: Economic Victory

                          3.) Also from SMAC: It would've been nice if the NextWar scenario had included such things as underwater cities.

                          4.) I thought the wonder movies from Civ II have never been equaled, and it would be nice to see them again.

                          5.) I always liked the B-52 unit from CTP...and wish that either it had been the American UU or that it represented the early-level bomber. Honestly, the era of the turboprop strategic bomber was from the 1930s to the 1960. The B-52 era started in 1955, and plans are for it to continue until 2040.

                          @Lancer: check out Refar's Random Script Chooser -- it has an option to force the player to start on the coast, if that's what's desired... http://forums.civfanatics.com/showthread.php?t=236835
                          Thanks for the heads up.
                          Long time member @ Apolyton
                          Civilization player since the dawn of time

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                          • #28
                            Originally posted by Tattila the Hun
                            Proper railroads, with infinite movement...
                            HELL NO !!! Why would you do that ? It´s so annoying when in later ages a whole continent turns into one single tile for all tactical purposes. It makes invasions nearly impossible. Plus its total bogus in a reality sense. So it would substract from both gameplay and realism...

                            EDIT: One suggestion as a kind of compromise: How about infinite movement with limited capacity per turn... That would be a hell of micro-management tho, as every tile would only allow so many units each turn transported thorugh it via RRs. But unlimited movement with unlimited capacity is just totally lame IMO.

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                            • #29
                              From Civ II: The Palace & Throne Room + the council of advisors, especally including the Anarchy one.

                              From Civ III Conquests: All those conquests with religion & civic choices added.
                              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                              Templar Science Minister
                              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                              • #30
                                I think Lego would disagree with the assertions that late era invasions are impossible...
                                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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