TieSolo
Judging from your post one of the reasons you are not getting benefit from slavery is that you are overusing the whip.
In broad terms keep the extra unhappiness down to one.
To do that, once you see that you have the option to whip your current production to completion don't immediately do so. Instead rest your mouse over the whip button and see how long unhappiness would last if you used it. If the number is more than 10 consider waiting until the number comes down to 10 or not much more before you whip.
I find one of the best uses of the whip is for settlers. Ordinarily your city will not be growing while you are building a settler. While in slaver what you do is to let your city grow to, say, one pop point above its maximum while building units or buildings. Now switch to building a settler. Typically at this point you will be told that it is going to take five pop to whip the settler and you will have four available. But within one or two moves it becomes possible to whip. Now do so. The settler appears on the next turn and your city, reduced in size, goes back to what it was doing before. The point is, though that it will continue to grow.
This particular use for slavery tends to solve the problem you have - excessive use of the whip - in that you allow your city to grow to, and just beyond, its pop cap before you whip. Then the city "rests" and recovers from the unhappiness caused by the whip while it is growing again.
You will have seen from the thread the virtually universal respect for whipping as a technique held by experienced players. With a little experimentation you will soon come to share that view.
Judging from your post one of the reasons you are not getting benefit from slavery is that you are overusing the whip.
In broad terms keep the extra unhappiness down to one.
To do that, once you see that you have the option to whip your current production to completion don't immediately do so. Instead rest your mouse over the whip button and see how long unhappiness would last if you used it. If the number is more than 10 consider waiting until the number comes down to 10 or not much more before you whip.
I find one of the best uses of the whip is for settlers. Ordinarily your city will not be growing while you are building a settler. While in slaver what you do is to let your city grow to, say, one pop point above its maximum while building units or buildings. Now switch to building a settler. Typically at this point you will be told that it is going to take five pop to whip the settler and you will have four available. But within one or two moves it becomes possible to whip. Now do so. The settler appears on the next turn and your city, reduced in size, goes back to what it was doing before. The point is, though that it will continue to grow.
This particular use for slavery tends to solve the problem you have - excessive use of the whip - in that you allow your city to grow to, and just beyond, its pop cap before you whip. Then the city "rests" and recovers from the unhappiness caused by the whip while it is growing again.
You will have seen from the thread the virtually universal respect for whipping as a technique held by experienced players. With a little experimentation you will soon come to share that view.
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