I find I use slavery pretty rarely, and even after reading a ton of threads on it, I'm still not convinced. I generally use slavery:
1) liberally in a town with great food resources but low production
2) when I'm 1 past the happiness cap (and kill 2+ people) or 2 past the health cap
3) obviously when I need it (thanks random event for popping 4 axemen next to a city with 1 archer in it)
I should probably consider it more often when building granaries. A lot of the time if a city is at its happiness cap I'll simply switch my people from working food tiles to working production tiles. Even if it's a 1:1 switch though, that neglects the bonus from the granary.
Still I find I only whip maybe 5 or 6 times in a game. I can't help but think that the people who use slavery tons might be using it inefficiently, I mean if you have a size 5 city at its happiness cap, running 4 grassland hamlets (especially if you're financial) and a hill mine is probably FAR more beneficial in the long run than farms and a mine and whipping ASAP. Especially since the commerce generated can be used to support costs in settling new towns (even if it takes longer to create workers/settlers/military units).
1) liberally in a town with great food resources but low production
2) when I'm 1 past the happiness cap (and kill 2+ people) or 2 past the health cap
3) obviously when I need it (thanks random event for popping 4 axemen next to a city with 1 archer in it)
I should probably consider it more often when building granaries. A lot of the time if a city is at its happiness cap I'll simply switch my people from working food tiles to working production tiles. Even if it's a 1:1 switch though, that neglects the bonus from the granary.
Still I find I only whip maybe 5 or 6 times in a game. I can't help but think that the people who use slavery tons might be using it inefficiently, I mean if you have a size 5 city at its happiness cap, running 4 grassland hamlets (especially if you're financial) and a hill mine is probably FAR more beneficial in the long run than farms and a mine and whipping ASAP. Especially since the commerce generated can be used to support costs in settling new towns (even if it takes longer to create workers/settlers/military units).
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