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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yeah, so far what seems to work is deleting your cache (located at:
C:\Documents and Settings\[username]\Local Settings\Application Data\My Games\Beyond the Sword\cache)
Yes, I believe it's hidden by default. What you need to do:
In My Computer view, click on "Tools" in the menu at the top. Select "Folder Options" which will open a new window. Select "View" from the tabs at the top. Under "Advanced Settings" you'll see a bunch of buttons. You'll have one checked which is "Do not show hidden files and folders". Check the button underneath that "Show hidden files and folders". Then click on the "OK" button at the bottom.
If you've done all that correctly, you should be able to see the "Local Settings" folders.
Originally posted by Bhruic
Yeah, so far what seems to work is deleting your cache (located at:
C:\Documents and Settings\[username]\Local Settings\Application Data\My Games\Beyond the Sword\cache)
Originally posted by snoopy369
If that doesn't work, turning off events seems to work.
So there's a problem with events synching in MP? Do we know which events might be causing it? (Would be easy to go in and put a script telling the event not to fire if the game is being played in MP mode....)
"The nation that controls magnesium controls the universe."
I'm not sure, I think it is solved but Bhruic could tell you that better. I know that 3.13 causes OOSs when events are enabled; I don't know if clearing the cache fixes this particular issue with it or not.
It causes an OOS on game start, and then sometimes when events fire after that. Always on the same 2 people, and it's always 2 people (no matter how many are playing). So if 8 are playing, 2 will OOS with the other 6. With a 2 player game I have no idea (apparently 1 goes out with the other).
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I like your SNOOPY POSTER! - While you Wait quote.
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