Hmmm... those are good points, too... excellent...
But what if in civ egypt and such were in the fat cross of rome ? Well, certainly for modern ages that wouldnt help, since we get rice from china (not so much to stay healthy but to feed ourselves - more corn would be fine, too...)
I think you did a good job, showing some flaws in the civ model, but i ask you: Apart from its factual defencies would you consider it complex enough to call it a sim ?
I would also like to ask you, what you would change in the model. You already said, that trade should atract population rather than vice versa - seems to make sense, but what generates the trade then ? Geography ? I think that in fact we have a feedback-loop here - trade and population have a positive impact on each other, for, even if it is trade, that atracts people rather than vice versa, there still would certainly be no trade without people and the more people there are, the more trade there will be, atracting more people again. Then before a transpost revolution kicks in, the city food production would only be a limiting factor to total population rather than determining its growth rate. Yeah -why not ? You could drop the whole maintaince stuff, for you would need the commerce to grow your cities to begin with.
But what if in civ egypt and such were in the fat cross of rome ? Well, certainly for modern ages that wouldnt help, since we get rice from china (not so much to stay healthy but to feed ourselves - more corn would be fine, too...)
I think you did a good job, showing some flaws in the civ model, but i ask you: Apart from its factual defencies would you consider it complex enough to call it a sim ?
I would also like to ask you, what you would change in the model. You already said, that trade should atract population rather than vice versa - seems to make sense, but what generates the trade then ? Geography ? I think that in fact we have a feedback-loop here - trade and population have a positive impact on each other, for, even if it is trade, that atracts people rather than vice versa, there still would certainly be no trade without people and the more people there are, the more trade there will be, atracting more people again. Then before a transpost revolution kicks in, the city food production would only be a limiting factor to total population rather than determining its growth rate. Yeah -why not ? You could drop the whole maintaince stuff, for you would need the commerce to grow your cities to begin with.
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