I cannot claim to have been much stimulated by the economic modelling in Civ but I am very much stimulated (and admire) the way the advances and the various forms of government mirror life.
The proposition that holding an election in Iraq would create a democracy is a proposition that I suspect almost anyone could readily doubt. But the doubts of a Civ player will be stronger and more easily articulated. Because of the excellent modelling in the game.
The fact that the modelling is also well balanced to achieve satisfying game play (taken together with the artistic input which achieves immersion) seems to me to be the real (and very substantial) achievement of the game.
I have no real doubt that computer games are now, and have for quite some time been, an art form with as much or more complexity as film. Civ and a number of the other early games will come to be regarded in much the way that Battleship Potemkin or the Chaplin films are regarded.
The proposition that holding an election in Iraq would create a democracy is a proposition that I suspect almost anyone could readily doubt. But the doubts of a Civ player will be stronger and more easily articulated. Because of the excellent modelling in the game.
The fact that the modelling is also well balanced to achieve satisfying game play (taken together with the artistic input which achieves immersion) seems to me to be the real (and very substantial) achievement of the game.
I have no real doubt that computer games are now, and have for quite some time been, an art form with as much or more complexity as film. Civ and a number of the other early games will come to be regarded in much the way that Battleship Potemkin or the Chaplin films are regarded.
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