In the pretentiously-titled blog What You Should Think, a blogger known simply as Demonweed posted his somewhat unusual review of Civilization IV, approaching the game from a more transcendent standpoint than most reviews.
Demonweed discusses the development of the franchise from board game to the current incarnation and the basics of gameplay, describing the latter as
He goes on to explain how Civ teaches the
In conclusion, Demonweed says:
Civilization IV is the current generation in a line of computer games that have been decidedly cerebral from the beginning. In fact, the roots of the franchise are in a tabletop gaming line developed by Avalon Hill. That enterprise blended traditional military wargaming concepts with a sort of creativity many would associate with today’s shareware and open source gaming communities. However, the original Civilization PC game was a commercial product. It also may earn a place of note even in distant historical reviews of electronic entertainment.
Demonweed discusses the development of the franchise from board game to the current incarnation and the basics of gameplay, describing the latter as
pure realpolitik -- it only made judgments as to what was effective or ineffective, never what was morally right or wrong. He poses that while there are historical simulations that are more accurate and wargames that are more spectacular, Civilization is the most fun and thrilling intellectual game available on the PC. About the intellectual nature of the game Demonweed says:
I believe Civilization can rightly be described as intellectual because it combines the best of abstract thought experiments with many of the better features of a macroeconomic simulator. Of course it is not a perfect representation of any point in real history. However, it does make possible learning by trial and error — all too often the same process real heads of state use to work toward proficiency in their jobs. Every strategy can be answered with a variety of strong responses. Even in single player games, foreign leaders have distinct personalities, thus posing distinct challenges as rivals or allies.
He goes on to explain how Civ teaches the
staggering interdependence of factors in any societyand discusses
the near paradoxof how the game provides complex gameplay mechanics but still doesn`t require an advanced education or great concentration to play, of how it at the same time provokes thought and celebrates the
joy of gaming.
In conclusion, Demonweed says:
If you want a break from the real world, but you don’t want to take a break from stimulating your mind, it is hard to recommend anything above Civilization IV.Read the full article at the What You Should Think blog.
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