Do catapults do collateral if the opposing unit kills them before they make a strike (e.g. the opposing unit having drill IV and substantially more strength)?
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Collateral and first strike
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Collateral and first strike
-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.Tags: None
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Something that I don't get though. why is it that the cats in the opposing group isn't affected when they are much slower than any other land baced unit? I mean, cats don't have the GREATEST accuacy. so a buntch of horse archers and chariotiers can out menuver the flying rocks. yes its a little harder for axman but they still have reflexes enough to suffer minimal casualties.
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I believe it is to counter the "My cat group got the first shot off, and killed your cat group off" effect. Having no collateral damage on cats (etc.) means both sides get to dent the other side (typically the defender gets the first salvo in, and then the attacker).<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Having no collateral damage on cats (etc.) means both sides get to dent the other side (typically the defender gets the first salvo in, and then the attacker).
But in an artillery (or other siege) duel, the defender SHOULD get the first salvo in, should they not?
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In a game of Civ, both sides need to be able to fire, or the catapult is too strong of a defender's weapon and unbalances the game. Note that the defender still gets the first attack, just that it's important for the attacker to still be able to retaliate.
Gameplay >>>> realism, as usual...<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Not universally. Artilleries since WWI are well known for shoot-and-move tactics being very effective as if you stayed from where you shot, you got the defenders strike back.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Yes, the flank attacks have evened it up a bunch.
Quite a surprise in our first couple of MP games to those that weren't used to it yet.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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I just wish the mounted troops got flank attack bonuses against all the lower artillery pieces as well as the current tech ones. As it stands I need to keep some horse archers around as long as my foes maintain their obsolete catapults, and knights for trebuchets, because cavalry won't flank them. They only flank cannons.Age and treachery will defeat youth and skill every time.
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... cavalry ... only flank cannons.
Mine don't. I've modified the xml so they flank the previous ones also (including tanks*). But I'm on my first 3.13 game, so I haven't a conclusion yet.
*My armored units are not city raider promotable. I transfered that to gunpowder units.
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Originally posted by Jaybe
Having no collateral damage on cats (etc.) means both sides get to dent the other side (typically the defender gets the first salvo in, and then the attacker).
But in an artillery (or other siege) duel, the defender SHOULD get the first salvo in, should they not?"Can we get a patch that puts Palin under Quayle?" - Theben
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Originally posted by snoopy369
I believe it is to counter the "My cat group got the first shot off, and killed your cat group off" effect. Having no collateral damage on cats (etc.) means both sides get to dent the other side (typically the defender gets the first salvo in, and then the attacker).
I do agree with the underlying logic behind catapult collateral invulnerability. Catapults must be spared collateral damage so that they may still effectively retaliate in a subsequent counterattack. It really prevents a "my catapults attacked first and collaterally damaged your catapults to the point they were useless in counterattack" effect. Which, I agree, would unfairly favor the attacker.
DMThe undeserving maintain power by promoting hysteria.
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Originally posted by DirtyMartini
I don't get this. I'm not trying to be smarmy, but how can the defender get the first catapult salvo in?
DM
I think you're misunderstanding and thinking we're talking about 'defending unit' which is not the case.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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All things equal a defender can always fire before the attacker can, as the attacker by definition is entering the area of the defender.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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