Originally posted by wodan11
In every single culture victory game I've gone for, I don't think I have ever run out of things to make. Usually there's too much to do!
In every single culture victory game I've gone for, I don't think I have ever run out of things to make. Usually there's too much to do!
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Of course at a low level you can get all those wonders, but I'm assuming you're playing a game where you're either not the tech leader or not by much, and have plenty of competition for wonders. It's pointless to discuss strategy when you are able to win easily after all
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To consistently get wonders to the tune of 100 raw culture per turn, you would need a heavy hammer city. (I'm sort of excluding the three 50% bonus happiness generators, as you generally can get those anyway.) That city will not be able to be 'turned over' into a heavy commerce city, and therefore has to build most of its culture by itself. You just don't get as much usually that way... and every turn that a hammer is making something that does not contribute to culture, it is a wasted hammer. You should be building other things (mil units, missionaries, etc.) elsewhere once you are in the culture end game mode of 100% culture slider.
Also on the missionary side - yes, of course you build your missionaries elsewhere. You should have five or six good cities by the time any real missionarying is needed - and remember that you don't really have to get those 50% boosters until quite late, because the far majority of their culture is generated in the last 50 turns or less. Until then your three cities are just commerce (or GA) generators and nothing else, while slowly building up what they need to succeed in the late game. Get them as big as possible, work as many cottages as possible, and you will succeed
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