Use world builder to plan tile improvements that your automated workers will construct following your plan
Many times I know exactly which tile improvements I want to create for my city and how I want to distribute them. If I am in an MP game, I will even bother to put signs in all the tiles saying which improvement will go to that tile, thus building a plan.
Provided that with advanced start you can actually place the improvements in the tiles you want, I think it would be not so difficult to add in a patch (or a mod) the ability to plan the improvements. Then you would put your workers in automatic and they would improve the city tiles acording to your plan, but without having to bother to move them manually each few turns. After all, you just need to make the decissions. That's the strategical choice and the fun. Moving the workers is just micromanagement.
For the veteran players, it would be like the system in Call to Power, but instead of the improvements being bought with points, you would just plan them and your automated workers would construct them.
Rally points with army compositions
When great generals are planing their wars they say things such as "I want 5 divisions of tanks and 10 of infantry here" and then they leave someone else to do the task, not caring about how the divisions actually arrive to that point. Imagine that you could create a rally point and say "I want 5 tanks units and 10 infantry units" and then, your free units which are not performing another mission (or your new built units if no unit was free) would move to that position.
Again, I can do it myself. But I have to go through all the map searching for the units (even with the help of the F5 advisor) and it is just mechanical micromanagement. Not real fun. Anyway, if someone really wanted to do it personally nothing would force him to use the rally points...
Many times I know exactly which tile improvements I want to create for my city and how I want to distribute them. If I am in an MP game, I will even bother to put signs in all the tiles saying which improvement will go to that tile, thus building a plan.
Provided that with advanced start you can actually place the improvements in the tiles you want, I think it would be not so difficult to add in a patch (or a mod) the ability to plan the improvements. Then you would put your workers in automatic and they would improve the city tiles acording to your plan, but without having to bother to move them manually each few turns. After all, you just need to make the decissions. That's the strategical choice and the fun. Moving the workers is just micromanagement.
For the veteran players, it would be like the system in Call to Power, but instead of the improvements being bought with points, you would just plan them and your automated workers would construct them.
Rally points with army compositions
When great generals are planing their wars they say things such as "I want 5 divisions of tanks and 10 of infantry here" and then they leave someone else to do the task, not caring about how the divisions actually arrive to that point. Imagine that you could create a rally point and say "I want 5 tanks units and 10 infantry units" and then, your free units which are not performing another mission (or your new built units if no unit was free) would move to that position.
Again, I can do it myself. But I have to go through all the map searching for the units (even with the help of the F5 advisor) and it is just mechanical micromanagement. Not real fun. Anyway, if someone really wanted to do it personally nothing would force him to use the rally points...
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