The Sistine Chapel used to be "kind of nice to have, but not terribly important." Now it's absurdly powerful, like creative on steroids. For those living under a rock , the SC now gives +5 culture to all State Religion buildings. Add a Monastery and a Temple to a new city and it's can compete culturally with old, established cities, and overwhelm new ones. I always try to get it now.
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The Sistine Chapel is ridiculous
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Yeah, the Sistine is actually pretty good now. Doesn't it provide some culture per specialist too? +2/turn, IIRC.
So if you're running Mercantalism and you build a brand new city (or capture one), it's like you're creative. Add in a temple, and you're at 7/turn. Nice.
I approve of the buff.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Originally posted by Kuciwalker
Uni of Sankore and Spiral Minaret aren't that powerful. 2 science or 2 gold isn't nearly as powerful as 5 culture.
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I don't see how this is that powerful as you guys claim - at best, it gives you +15 culture in some cities (not all, since you can't build cathedrals everywhere). Sure it is nice to have, but overpowered? Certainly not.The problem with leadership is inevitably: Who will play God?
- Frank Herbert
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Originally posted by One_more_turn
To win culturally, you have to build lots of wonders and spend lots of commerce on culture, which guarantees that you will fall behind in tech.The problem with leadership is inevitably: Who will play God?
- Frank Herbert
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