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OCC 5 National Wonders to build

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  • OCC 5 National Wonders to build

    So I noticed there is a 5 National wonder limit now. Having Played a OCC I understand why. Having a city with Globe theater and National Park to eliminate unhappies and practically eliminate pollution is powerful stuff.

    But I thought I would try to get a discussion going over which 5 to pick.

    Must Have:
    National Epic - You will have one city with a good number of wonders and a few specialists. . get any bonus you can to specialist points.
    National Park - The lack of population pollution is amazing in pushing your city to size 30 or so. Between that and the free specialists from forests this wonder gets you 5-15 specialists just for giving up coal. Although I suppose it is possible to bypass if you have no forests around and tons of health resources

    Highly useful, not mandatory
    Oxford university. Science is good. But if you are trying to do a OCC conquest that looks to go into the industrial era, I would go NE,NP,GT,HE,WP and leave this one out. Otherwise it is in.
    Globe Theater - No unhappies. Occasionally you will be able to access enough luxuries or found enough religions to bypass this one, but not often. Slightly less useful if you are charismatic.





    Moderately useful//Start dependant:
    Wall Street: Only useful if you have many units to upgrade OR if you have christo redentor so you can go into US buy buildings and the go back to republic in the same turn. Otherwise money is kinda useless.
    Moai Statues: If you have enough sea squares you need the hammers. If you only have a few its not that crucial.
    Heroic Epic/West Point: Again it depends on how much warfighting you will be doing. I tend to play OCC where I don't need many units so I go past these, but if you find yourself on a continent with somebody who picked the romans you probably want to pick up HE. HE is also pretty good culture for the hammers and anything that puches out those boundaries is good.
    Iron Works: If you have Iron it is a good hammer bonus. If not you are just getting yuks since you should be building the national park and giving up your coal.

    Of these I think I build MS the most often as early hammers can be hard to come by.

    Not really useful:
    Red Cross. How many units with medic one do you need? Not bad, but in pretty much every situation you can list 5 better ones.

    Can't build:
    Forbidden Palace.
    It is better to be feared than loved. - Machiavelli

  • #2
    Hmm, only 5 makes OCC even harder. Wish they had left this unlimited or at least that the limit could be optional. My favorite OCC tryouts is to try to eliminate all others. Almost like playing the barbarian mod.

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    • #3
      It's pretty easy to modify it. GlobalDefines.xml - MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC

      Bh

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      • #4
        Globe Theater is a must in OCC. If you have a bunch of happy resources you can trade them all for gold which can help you support a big enough army to not die. I also disagree on your view of Wall Street. Gold is important whether it be for hurrying, supporting an army, or tech trading. On National Park, I'd only build once it if I have a dam in the city. Production is an absolute must. I also won't be so willing to make forest preserves.
        USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
        The video may avatar is from

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        • #5
          I haven't dared try the OCC, but I can't imagine succeeding with it without the Globe Theater.

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          • #6
            And the Hermitage ? The Hermitage is lovely. Possibly not a first choice, nor even a 5-choice, but still can be pretty powerful in a small map.
            "Just because you're paranoid doesnt mean there's not someone following me..."
            "I shall return and I shall be billions"

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            • #7
              For the Space Race OCC:

              National Park is essential. Get it ASAP and save forests for preserves. (along with the free specialists it lets you trade away your health resources)

              The two other essential wonders are National Epic and Oxford University. Build without question. I usually leave the NE until quite late if I'm Philo leader, often until after SciMethod.


              All other national wonders are non-essential.

              Ironworks only gives +50% with no coal. It doesn't take long to build though. Not essential, but nice.
              Globe Theater shouldn't be needed if you have half a dozen forests. However if you still have the 5th slot open you could build it during the space race and trade away ALL your happy resources to get the important ones.
              Moai Statues are good. If you have like 4+ water tiles I think they're worth building.
              Wallstreet can be okay if you somehow end up with a profitable shrine, it makes SS resources more affordable.

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              • #8
                I think Globe Theatre depends on the start; alot of the time I think it can be profitable to chop most of your forests for the GL and and NE, definately is if you have marble.

                But yeah, NP/Oxfords are get asap.
                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                • #9
                  Originally posted by Blake
                  National Park is essential. Get it ASAP and save forests for preserves. (along with the free specialists it lets you trade away your health resources)
                  do you only get the free specialists for forests that have preserves within your fat cross, or within that cities borders?

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                  • #10
                    Originally posted by Blake

                    Wallstreet can be okay if you somehow end up with a profitable shrine, it makes SS resources more affordable.
                    I thought shrine income wasn't part of base commerce and therefore was not effected by multipliers like banks/wallstreet!?!?

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                    • #11
                      Shrines are raw gold added on to the percent of the commerce of gold you have directed to gold and then all that is upgraded by any building in that modifies gold.
                      USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                      The video may avatar is from

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                      • #12
                        Originally posted by Blake
                        The two other essential wonders are National Epic and Oxford University. Build without question. I usually leave the NE until quite late if I'm Philo leader, often until after SciMethod.
                        Does that provide any significant advantage beyond giving you time to build other things? NE is pretty cheap. (I know that you'll get roughly the same number of leaders either way, but I don't see a reason not to get them sooner unless you think it's easier to choose which ones later.)

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                        • #13
                          If you get NE the GP pool gets polluted by artist points. NOt building it allows you to concentrate on scientists/engineers and spies.
                          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                          • #14
                            Only a couple artist points though.

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                            • #15
                              It still screws up the generation. The amount of times I've got 3 artists in a row from having just the NE in the city...well, it can be quite annoying. safer to get the GS a little slower and be sure that you get teh GS than risk getting a load of GA because teh GA are ****e.
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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