So I noticed there is a 5 National wonder limit now. Having Played a OCC I understand why. Having a city with Globe theater and National Park to eliminate unhappies and practically eliminate pollution is powerful stuff.
But I thought I would try to get a discussion going over which 5 to pick.
Must Have:
National Epic - You will have one city with a good number of wonders and a few specialists. . get any bonus you can to specialist points.
National Park - The lack of population pollution is amazing in pushing your city to size 30 or so. Between that and the free specialists from forests this wonder gets you 5-15 specialists just for giving up coal. Although I suppose it is possible to bypass if you have no forests around and tons of health resources
Highly useful, not mandatory
Oxford university. Science is good. But if you are trying to do a OCC conquest that looks to go into the industrial era, I would go NE,NP,GT,HE,WP and leave this one out. Otherwise it is in.
Globe Theater - No unhappies. Occasionally you will be able to access enough luxuries or found enough religions to bypass this one, but not often. Slightly less useful if you are charismatic.
Moderately useful//Start dependant:
Wall Street: Only useful if you have many units to upgrade OR if you have christo redentor so you can go into US buy buildings and the go back to republic in the same turn. Otherwise money is kinda useless.
Moai Statues: If you have enough sea squares you need the hammers. If you only have a few its not that crucial.
Heroic Epic/West Point: Again it depends on how much warfighting you will be doing. I tend to play OCC where I don't need many units so I go past these, but if you find yourself on a continent with somebody who picked the romans you probably want to pick up HE. HE is also pretty good culture for the hammers and anything that puches out those boundaries is good.
Iron Works: If you have Iron it is a good hammer bonus. If not you are just getting yuks since you should be building the national park and giving up your coal.
Of these I think I build MS the most often as early hammers can be hard to come by.
Not really useful:
Red Cross. How many units with medic one do you need? Not bad, but in pretty much every situation you can list 5 better ones.
Can't build:
Forbidden Palace.
But I thought I would try to get a discussion going over which 5 to pick.
Must Have:
National Epic - You will have one city with a good number of wonders and a few specialists. . get any bonus you can to specialist points.
National Park - The lack of population pollution is amazing in pushing your city to size 30 or so. Between that and the free specialists from forests this wonder gets you 5-15 specialists just for giving up coal. Although I suppose it is possible to bypass if you have no forests around and tons of health resources
Highly useful, not mandatory
Oxford university. Science is good. But if you are trying to do a OCC conquest that looks to go into the industrial era, I would go NE,NP,GT,HE,WP and leave this one out. Otherwise it is in.
Globe Theater - No unhappies. Occasionally you will be able to access enough luxuries or found enough religions to bypass this one, but not often. Slightly less useful if you are charismatic.
Moderately useful//Start dependant:
Wall Street: Only useful if you have many units to upgrade OR if you have christo redentor so you can go into US buy buildings and the go back to republic in the same turn. Otherwise money is kinda useless.
Moai Statues: If you have enough sea squares you need the hammers. If you only have a few its not that crucial.
Heroic Epic/West Point: Again it depends on how much warfighting you will be doing. I tend to play OCC where I don't need many units so I go past these, but if you find yourself on a continent with somebody who picked the romans you probably want to pick up HE. HE is also pretty good culture for the hammers and anything that puches out those boundaries is good.
Iron Works: If you have Iron it is a good hammer bonus. If not you are just getting yuks since you should be building the national park and giving up your coal.
Of these I think I build MS the most often as early hammers can be hard to come by.
Not really useful:
Red Cross. How many units with medic one do you need? Not bad, but in pretty much every situation you can list 5 better ones.
Can't build:
Forbidden Palace.
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