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  • #16
    Originally posted by Will9


    Just make sure he isn't Rome http://apolyton.net/forums/showthrea...00#post5006400
    Praetorians rock!



    When you catch a spy preforming actions against you should enter the diplomacy the other civ with the following options.

    This means War (Declare War with out the ussual penalties of declaring war)

    The world will hear about this (see below with more info)

    We will let this pass this time

    The second option should should only be able if the UN has been built or you have the Apostical Palace religion. If you pick this option, there will some sort sanction vote giving some penalties to that civ if the vote succeds (and the aggressor can't vote in it).
    It does seem strange that when you capture an enemy spy you have no real diplo actions related to that, particularly when you catch them doing something fun, erm, bad, erm - you know stuff that spy's do.

    Again goes to show that ingame diplo vs AI is nerfed and when all else fails - send in the Praetorians (or Cossacks).......

    Against Humans - diplo continues as it always has....
    I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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    • #17
      One thing that's rather annoying, is when a friendly civ has vassalized an enemy civ, who keeps on pissing on my coffee pot. And I can't do anything to *permanently* stop him from doing it, if you get my meaning... I should be able to go to my buddy, and ask him to put some reigns on his vassal.

      Not sure, but would disabling all but counter-espionage missions from vassals be too much? It seems, since their foreign policy is dictated by their master, should the foreign espionage also be their perogative?
      I've allways wanted to play "Russ Meyer's Civilization"

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