Originally posted by Wiglaf
So we design AIs around players not playing the game properly? Huh? That's what difficulty levels are for. Give the player bonuses, don't fundamentally break the AI's logic.
So we design AIs around players not playing the game properly? Huh? That's what difficulty levels are for. Give the player bonuses, don't fundamentally break the AI's logic.
But acting as if that's how "real" players should play, or acting like people using the normal AI are somehow inferior is a pretty poor attitude to have, IMO.
You expect the AI to prepare for every sort of possible user attack, meaning military and tech runaway and still be able to complete but it is not allow to force you into a way of playing the game. How should the AI then be able to complete? It is not allowed to concentrate its economy on 1 particular goal but the user is. Move up a couple of levels if you find it too easy. That's what bonuses are for.
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