I think a few new techs for fighters could be interesting. For example, have a dive bomb tech which will increase the damage a fighter can do to units, city defenses and also increase its chance to destroy improvements. Then maybe a torpedo bombing tech which will increase the damage done to naval units. Jet fighters should automatically do more damage to land units and ships. New promotions may be a good idea instead of techs or in addition to them, such as anti-ship or strike.
Another thing, maybe a new unit would benefit that can operate off a carrier only. It could be a carrier fighter then later upgraded to strike fighter which would be the jet version. Increase land and sea attack, slightly decreased air to air. So not as good in air to air combat as a regular fighter but better at air to surface roles. I think all of what I mention here could be done in a mod pretty easy. It may have already been done but I have not used any mods really. I know what I have mention here has been discussed before. Maybe I will try my hand out to mod it in.
In the end though, I still like my carriers regardless. Although they are expensive to build, it seems they are around a very long time. Rarely will lose a fighter but I never have to replace a carrier as long as I have enough escorts. Still, nothing wrong at all with making them more critical and useful.
@Stromko, let us know how you come out with modding it. I would not mind trying it out especially if you can implement some of the things I mention above
Another thing, maybe a new unit would benefit that can operate off a carrier only. It could be a carrier fighter then later upgraded to strike fighter which would be the jet version. Increase land and sea attack, slightly decreased air to air. So not as good in air to air combat as a regular fighter but better at air to surface roles. I think all of what I mention here could be done in a mod pretty easy. It may have already been done but I have not used any mods really. I know what I have mention here has been discussed before. Maybe I will try my hand out to mod it in.
In the end though, I still like my carriers regardless. Although they are expensive to build, it seems they are around a very long time. Rarely will lose a fighter but I never have to replace a carrier as long as I have enough escorts. Still, nothing wrong at all with making them more critical and useful.
@Stromko, let us know how you come out with modding it. I would not mind trying it out especially if you can implement some of the things I mention above
Comment