The capacity for aircraft, especially carrier-based, to completely decimate rival navies has been a key principle of modern naval warfare. As it is right now in Civ 4 with Warlords and BTS, you need at the very minimum a 2:3 ratio of warships versus your enemy or you cannot be a naval presence.
The advantage of knocking down your foe's hitpoints to 50% is inconsequential unless you can get your own warship, damaged by the fight, back to port before a counter-attack. You can have an enormous fleet of bombers and fighters, but if the enemy sends two destroyers and you have only one, you're best off staying out of the water.
You've got a good chance to destroy one damaged ship, but the second has an equally good chance to destroy yours. If they've foregone aircraft to create more destroyers or battleships, this will be far more advantageous than a mixed-forces approach.
Carriers are worthless when you take into account their necessity for escort. If you have warships to spare for defending your carrier and their defenseless fighters, you could've just as readily overwhelmed the enemy navy with sheer numbers. The above point that taking out 50% of the enemy is useless unless you have numerical equality also stands to make carriers a total waste of production capacity.
It is true that the recon capabilities of aircraft can be helpful, but beyond building a single fighter and stationing it in the nearest city to the action, this still doesn't necessitate a real mixed-unit approach to modern intercontinental warfare.
If aircraft either a) completely sink ships, or b) decimate them to the extent that a comparable warship will destroy them without heavy damage, then I feel naval combat would be expanded greatly.
The gimping of aircraft versus naval units is entirely unnecessary when transports and their escort fleets can readily move from 'way the hell out of range' to 'on shore' within 2 turns. If you're running recon sorties every turn and placing multiple aircraft within your coastal cities, I think you've earned every right to sink a ship or two.
I feel that naval combat is further broken in that, unlike tanks, destroyers and battleships don't get blitz. If the enemy sends a crapload of galleys at you and your sentry'd destroyer encounters them before they reach shore, then a crapload -1 is going to reach your shores and the invasion is on.
It all seems especially unfortunate because they certainly saw the use of effective fighters and bombers in the 'Final Frontier' mod. The squadron doctrine is an entirely viable path to victory. An escorted carrier fleet, or a fleet of cruisers and destroyers, or a fleet of battleships with destroyers to deal with enemy fighters, are all viable strategies in that mod. But in normal Civ IV, the only fleet that's smart to build is lots of battleships to achieve naval supremacy.
The advantage of knocking down your foe's hitpoints to 50% is inconsequential unless you can get your own warship, damaged by the fight, back to port before a counter-attack. You can have an enormous fleet of bombers and fighters, but if the enemy sends two destroyers and you have only one, you're best off staying out of the water.
You've got a good chance to destroy one damaged ship, but the second has an equally good chance to destroy yours. If they've foregone aircraft to create more destroyers or battleships, this will be far more advantageous than a mixed-forces approach.
Carriers are worthless when you take into account their necessity for escort. If you have warships to spare for defending your carrier and their defenseless fighters, you could've just as readily overwhelmed the enemy navy with sheer numbers. The above point that taking out 50% of the enemy is useless unless you have numerical equality also stands to make carriers a total waste of production capacity.
It is true that the recon capabilities of aircraft can be helpful, but beyond building a single fighter and stationing it in the nearest city to the action, this still doesn't necessitate a real mixed-unit approach to modern intercontinental warfare.
If aircraft either a) completely sink ships, or b) decimate them to the extent that a comparable warship will destroy them without heavy damage, then I feel naval combat would be expanded greatly.
The gimping of aircraft versus naval units is entirely unnecessary when transports and their escort fleets can readily move from 'way the hell out of range' to 'on shore' within 2 turns. If you're running recon sorties every turn and placing multiple aircraft within your coastal cities, I think you've earned every right to sink a ship or two.
I feel that naval combat is further broken in that, unlike tanks, destroyers and battleships don't get blitz. If the enemy sends a crapload of galleys at you and your sentry'd destroyer encounters them before they reach shore, then a crapload -1 is going to reach your shores and the invasion is on.
It all seems especially unfortunate because they certainly saw the use of effective fighters and bombers in the 'Final Frontier' mod. The squadron doctrine is an entirely viable path to victory. An escorted carrier fleet, or a fleet of cruisers and destroyers, or a fleet of battleships with destroyers to deal with enemy fighters, are all viable strategies in that mod. But in normal Civ IV, the only fleet that's smart to build is lots of battleships to achieve naval supremacy.
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