It arrived today, and apart from some of the mechanics of Spying and Corporations, I thought I'd read all that there was to this new expansion from people posting. Maybe I just missed those threads, but no, I've noticed several things worth noticing that I didn't know about before!
So, after a frantic 3 hours at home trying to get it to install (eventually I found how to get into Vista's hidden Super-Admin account and ALL my game install problems were solved, as well as a crash when trying to open Word/Excel files), I now feel I need to tell all about these small things I have noticed.
More later, I suppose. And if anyone else has problems of crashing installers with BtS or any other game in Vista, let me know and I'll sniff out how you get to the SuperAdmin account that will let you install what you want without Vista deciding that it has more rights over your computer than you do.
So, after a frantic 3 hours at home trying to get it to install (eventually I found how to get into Vista's hidden Super-Admin account and ALL my game install problems were solved, as well as a crash when trying to open Word/Excel files), I now feel I need to tell all about these small things I have noticed.
- Log notifications now appear in the middle of the screen, at the top, which I have found easier to see/notice whilst I'm busily getting on with my turn.
- Now hovering your mouse over the tech options you get tells you which type of Great Person can lightbulb that tech for you. AWESOME!
- There is now a neat little fade-in when you explore new land - the new visible land fades-in from the black.
- It seems to me that end-of-turns (even in the ancient age) are noticeably quicker. I'll post again on whether that seems to be the case later on as well. Units also seem to move more rapidly in response to your commands.
- This is more a clarification than something I specifically noticed. I read on CFC that State Property lost its boost to Workshops and Windmills, IMO effectively cutting in half its usefulness. However, in the Civic screen the only changes seem to be that it stops Corporations from working and now it gives you a 10% production boost in all your cities! It's even MORE powerful - and it still includes the extra food for Workshops and Windmills!
- One more clarification: when you have enough points to see the Demographic info about another civ, all that means is the line representing their score, GNP etc appears in the Graph part of the Demographics screen, whereas it doesn't if you don't have that info - pretty useless IMO until you want to see where the top civ's power took a nosedive once you turned on them. In the Demographics screen itself (your GNP, pop etc actual numbers vs the average, top and lowest), all numbers are visible as in Warlords and vanilla without you having the espionage intel for any civ.
- Oh, and one last thing. Although Spies may not be available until Writing, allocating your treasury to Espionage points is available right away. And necessary too - within a turn of discovering my first neighbour (Celts), Boudicca must have allocated some of her treasury to espionage on me, since she was outpacing my +4 Esp/turn that you get from your Palace!
More later, I suppose. And if anyone else has problems of crashing installers with BtS or any other game in Vista, let me know and I'll sniff out how you get to the SuperAdmin account that will let you install what you want without Vista deciding that it has more rights over your computer than you do.
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