The poison water and unhappy faces is fairly balanced in the later game (on standard speed, marathon & epic are broken IMO in the way they work), but in the early game it is overpowered and I have yet to see the AI use spies in the early game, but they certainly use them in the late game.
I think both of those need to be adjusted in the early eras. 8 yuck and/or 8 unhappy is too massive of a hit on early cities for a very low cost. Especially if you can pop a great spy from the Great Wall (but even if not) you can cripple your neighbor with a few cheap spies and some gold.
I think in general spy costs need some tweaking, but overall it is a cool system. Just suffering some from being new.
I think both of those need to be adjusted in the early eras. 8 yuck and/or 8 unhappy is too massive of a hit on early cities for a very low cost. Especially if you can pop a great spy from the Great Wall (but even if not) you can cripple your neighbor with a few cheap spies and some gold.
I think in general spy costs need some tweaking, but overall it is a cool system. Just suffering some from being new.
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