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  • Hmmm

    It is 720ad and I am getting worker bi-polar syndrome on the same hill with the chop problem earlier where it now is cycling between a mine and a cottage. Weird. Cottage/farm I have seen before but mine/cottage I haven't.


    This is BtS?



    This is indeed BtS.

    Comment


    • Originally posted by Hellcat
      Are some civs more likely to spawn as colonies of certain civilizations (e.g. America from England, etc) or is it random?
      In my first game, Suleiman of the Ottomans created a vassal, Mehmed of the Ottomans. So there were two Ottoman civs, the other being other's vassal. The vassal got a random colour.
      Railroading since 2008.

      Comment


      • The only problem I see with creating a colony is that you will lose your presence there. What happens if you are fighting an overseas war? Will your new beloved vassal be any help?

        When you create a colony, do they have your exact technology level?

        Colonies start out loving you, but some civs are backstabbers. What are the tendancies of a colony to backstab you?

        I'd also like to hear more about corporations. How many are there? I've heard of a food producing one, a hammer producing one. Is there one for just getting more gold? There were also rumors of a corporation that allowed you to produce units that require oil even if you don't have it. Did that make it into the game?
        EViiiiiiL!!! - Mermaid Man

        Comment


        • Originally posted by Shrapnel12
          I'd also like to hear more about corporations.
          From the Civilopedia:

          Aluminium co.
          - +3 research per resource consumed
          - consumes coal
          - creates aluminium
          - competes with Mining Inc

          Cereal Mills
          - +0,75 food per resource consumed
          - consumes wheat, corn, rice
          - competes with Sid's Sushi, Standard Ethanol

          Civilized Jevelers Inc
          - +1 gold, +4 culture per resource consumed
          - consumes gold, silver, gems
          - competes with Mining Inc

          General Constructions
          - +0,5 hammers, +3 culture per resource consumed
          - consumes iron, copper, marble, stone, aluminium
          - competes with Mining Inc

          Mining Inc
          - +1 hammer per resource consumed
          - consumes coal, iron, copper, gold, silver
          - competes with General Constructions, Aluminium co., Civilized Jevelers Inc

          Sid's Sushi co.
          - +0,5 food, +2 culture per resource consumed
          - consumes crab, clam, fish, rice
          - competes with Cereal Mills, Standard Ethanol

          Standard Ethanol
          - +2 research per resource consumed
          - consumes corn, sugar, rice
          - generates oil
          - competes with Cereal Mills, Sid's Sushi co.
          Railroading since 2008.

          Comment


          • Apologies if this has already been address, but I have two questions on "overseas" cities:

            1.) Does the State Property civic's "no distance from palace maintenance" obviate the increased city maintenance costs from citiess placed on overseas continents -- or is the overseas cost a new maintenance fee that is distinct from the pure "distance from palace" maintenance fee?

            2.) Does placing a Forbidden Palace or Versailles in a city on an overseas continent reduce or eliminate the new maintenance fee for overseas cities?

            Thanks!
            "The nation that controls magnesium controls the universe."

            -Matt Groenig

            Comment


            • Colony maintenance is a new aspect and is called just that, "colony maintenance".
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

              Comment


              • Originally posted by Solver
                Colony maintenance is a new aspect and is called just that, "colony maintenance".
                Solver,

                My question wasn't on colonies, but on cities directly ruled from my civ that happened to be founded on a new continent. Or is this what is called "colony maintenance" now?

                Thanks! Sorry if I'm confused here...
                "The nation that controls magnesium controls the universe."

                -Matt Groenig

                Comment


                • Yes, that's what I meant, too. When you found cities on a new continent, they will have three maintenance factors: the good old Number of cities and Distance from palace,as well as Colony maintenance. Well, the latter will only kick in as soon as you build a second city on that continent.
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                  Comment


                  • Originally posted by Solver
                    Yes, that's what I meant, too. When you found cities on a new continent, they will have three maintenance factors: the good old Number of cities and Distance from palace,as well as Colony maintenance. Well, the latter will only kick in as soon as you build a second city on that continent.

                    Got it. So a "Gibraltar" type city will avoid the extra fee. That's good to know.
                    "The nation that controls magnesium controls the universe."

                    -Matt Groenig

                    Comment


                    • On an archipelago map is each separate land mass a continent???
                      Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
                      Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
                      One more turn .... One more turn .... | WWTSD

                      Comment


                      • Yeah, and that cost scales with how many cities you have on the continent anyway. On an island with two cities, you'll hardly notice the free, on a conquered continent with 15 cities, it'll be a huge drain.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                        Comment


                        • Originally posted by Lord Avalon
                          On an archipelago map is each separate land mass a continent???
                          Every landmass that is not the same as your Capital's is a colony landmass. It doesn't matter if it's a small island or another continent. So yes, the tiny Archipelago islands are all separate landmasses.
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                          Comment


                          • Ruleswise, what does consumes and competes mean?
                            EViiiiiiL!!! - Mermaid Man

                            Comment


                            • Originally posted by Solver
                              Yeah, and that cost scales with how many cities you have on the continent anyway. On an island with two cities, you'll hardly notice the free, on a conquered continent with 15 cities, it'll be a huge drain.
                              Oh -- and the FP/Versailles? Do these affect "Colony Maintenance" or not?
                              "The nation that controls magnesium controls the universe."

                              -Matt Groenig

                              Comment


                              • FP and Versailles still reduce all maintenance, which includes colony maintenance.

                                Shrapnel: "consumes" means that corporation benefits from those resources. They're not actually "consumed". Competing corporations can not co-exist in the same city. If a corporation spreads to a city where its competitors exist, it will replace the existing corporation.
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                                Comment

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