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  • #91
    I've converted all the BtS events to RtW. So the next version will have them in.

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    • #92
      Silly Russkies

      1936 Map. I am US. it's 1940 and I cannot do anything yet. I have a task force in the Med Sea awaiting a jump to North Africa. Well the Russians just eliminated Finland and took all the western cities in N. Africa. But, they are losing the homeland to Germany. What's up with that? N.Africa was to be my staging area.

      Steve

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      • #93
        Another set of questions for ya Dale:

        Been playing Europe '39 Noble with Historical as Turkey, just wanted to see what the computer would do to itself. Anywho got a few things I thought might be issues or wondering if they're by design.

        Turkey has no oil or horses
        Turkey doesn't start with a worker
        City of Gaziantep has no buildings built (wheat silo, radio station, etc) and is missing the "neutral" 'religion'.

        Loving the TD changes.


        Jazzno

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        • #94
          Hi Dale!

          Great mod, thanks a lot for it!
          I'm trying to remove or limit the bitter winter though... in winter months the end of turn can take more than a minute! I'm afraid my old CPU is just not cutting it. Can you help? I found cv and cy files containing references to 'bitter winter' and messed around with it (eventually deleted the methods and their headers) but it keeps on coming... does it need be recompiled, am I not changing the right files... please let me know if you know (more likely, if you have time) how I can disable the bitter winter feature... or maybe limit it to north eastern europe...

          Thanks, and thaks again for the mod!

          Comment


          • #95
            Hi Bob,

            Thanks for playing RtW.

            To turn off Bitter Winter, use windows explorer to browse to: Beyond the Sword\Mods\The Road to War\Assets\Python\

            Find the file named: CvRtWEventManager.py

            Open that file in notepad.

            Scroll down the file until you find the following:
            Code:
            		# Check Bitter Winter
            		if (self.isBitterWinterTurn(iTurn)):
                                    if (self.Map == 0 or self.Map == 2 or self.Map == 4):
                                            self.doBitterWinter(true)
                            else:
                                    self.doBitterWinter(false)
            Delete all of that and save the file.

            That's it.

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            • #96
              What do I need to change in order to make sure that no events is selected everytime and we can decide ourselves about war and peace?

              def Jan2_1936Handler(self, playerID, netUserData, popupReturn):
              autoIdx = popupReturn.getButtonClicked()
              if(autoIdx == 0):
              self.HistEvents = 0 # True events
              elif(autoIdx == 1):
              self.HistEvents = 1 # Rand events
              elif(autoIdx == 2):
              self.HistEvents = 2 # No events
              self.resetWarPeace()
              self.giveSettlerTech()
              game.setHistoryEvents(self.HistEvents)
              self.initEvents()

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              • #97
                Hi Dale, sorry I didn't answer earlier... I was enjoying the mod!

                Thanks a lot for your rapid response, it works great and I'm now a much happier son of a b*** running through the ennemy with various combinations of tanks, artillery, bombers and fighter cover.

                Thanks again!

                Comment


                • #98
                  jangster:

                  Aside from selecting "Open Play" in the mode chooser every game, you could do this:

                  1. Locate the following code in CvRtWEventManager.py
                  Code:
                                  # Game mode choice
                  		if (iTurn == 1 + self.iTurnOffset):
                                          if (self.Map < 99 and self.HistEvents > 2):
                                              if (gc.getPlayer(gc.getGame().getActivePlayer()).isHuman()):
                                                  game.setChangeCiv(0)
                                                  self.Jan2_1936()
                  Change to:
                  Code:
                                  # Game mode choice
                  		if (iTurn == 1 + self.iTurnOffset):
                                          if (self.Map < 99 and self.HistEvents > 2):
                                              if (gc.getPlayer(gc.getGame().getActivePlayer()).isHuman()):
                                                  game.setChangeCiv(0)
                                                  self.HistEvents = 2 # No events
                                                  self.resetWarPeace()
                                                  self.giveSettlerTech()
                                                  game.setHistoryEvents(self.HistEvents)
                                                  self.initEvents()
                  Give that a try. Note, I haven't tested it myself.

                  Comment


                  • #99
                    Thanks for the help Dale, I'll try it tonight!

                    In MP it doesn't prompt you about the game mode and you can't select it in the settings either, so what I tried is that I started single player game and after choosing open play I saved it as a scenario but that didn't work either.

                    I wish I wouldn't be too busy with school, work and family so I could study a little bit of coding and start working on these MP issues. Civ is the greatest game ever but it has just barely given more positive than negative because of all the MP problems we've encoutered within the years.

                    Thanks again for the great mod dale and company, we all preciate it and some have even said it's the best ever...

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                    • I tried to change the code, but it didn't work.

                      Civics are open for changes so you change them but you still can't declare war. This time the game asked which game style I want open, semihistorical or historical, but after that went out of sync and when I joined back I could change civics but couldn't declare war.

                      Well, if you ever find time to look into this I'd appreciate it but if you don't thanks for everything already.

                      Comment


                      • Hey Dale thanks for the great mode.
                        First-time poster here. I just downloaded add-on 1 last night and it worked great but now i can't load any saved games from RtW. The error file says that it can't uncompress files. I'm not trying to load old saves, just ones from the new add-on. Any ideas?

                        The new unit graphics look excellent
                        Last edited by chadly_78; October 9, 2007, 13:55.

                        Comment


                        • This is a confirmed bug. I'm working on a fix for it.

                          Comment


                          • Patch 1.1 for RtW: Add-on Pack 1!

                            1. Download the patch: http://rtw.apolyton.net/files/RtW_AOP1_Patch1.1.exe
                            2. Run the installer.
                            3. Install to your Beyond the Sword folder (installer places files in correct locations).
                            4. Run RtW.

                            IMPORTANT:
                            Due to the bug no previous saves of any version of RtW is compatible (including the latest release of AOP1).

                            Comment


                            • How can I get nukes

                              I've constructed the manhattan project, have 3 uraniums (resource screen says I have 3 and I have 3 to trade), have chain reactors in almost every city, and am on the last vertical line of the tech tree (i.e. modern planes, modern arty, etc), and I can't build nukes. When I first constructed the manhattan project, I was able to select the build A Bomb but after a couple of turns I got a message that I couldn't build it any longer and was forced to build something else. Right now, I can build a missle but the A Bomb and ICBM are greyed out. Thanks.

                              Comment


                              • hello

                                Hello...great scenario...played just a couple of times as the American player (takes awhile). Noted a couple of minor bugs which I'm not sure have been addressed in the beta vesion. One invloves the AI buliding ships on lakes (1 tile lakes). Also, when I had ships in a friendly port, that country declared war on me, my ships were moved to the nearest friendly city...which was on a lake.
                                Also noted the the shadow cast by the B-29 is that of the B2. Anyways..I really enjoy it and am starting another game tonight
                                thanks

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