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  • #61
    No, it's because the French Foreign Legion joined Vichy. They fought the yanks during Operation Torch, but were soundly defeated.

    Comment


    • #62
      Version on BtS DVD.

      The improved fighter can be loaded onto the improved bomber.

      I shall refrain from making any funny remarks.
      "What if somebody gave a war and nobody came?" Allen Ginsberg

      "Opinions are like arses, everyone has one." Anon

      Comment


      • #63
        Originally posted by Dale
        I was actually thinking of something like that for add-on 2. Add-on 1 will concentrate on fixing/expanding existing concepts, and add-on 2 will add new concepts (and be an optional add-on).

        One idea I had was to have resource tied to factories, so if you wanted a naval factory you would need a spare iron and oil resource. Once built, you couldn't use that resource to build another factory. This would make resource war more important.

        Wow Dale - Thank you.

        It would be great if oil and steel were used to objectives for the Germans, Italians, and Japanese. I look forward to the upgrade and would be happy to assist in any way I can.

        Comment


        • #64
          Once again great scenario.

          I often fiddled around with making something like this but never got dedicated enough to do it so my many thanks and congratulations.

          A few thoughts that might be useful or useless.

          1. Player specific scenarios to increase the challenge for the human. A German, UK, Japan, USSR, US, Italy, maybe France scenarios that would have some extra events and play balancing to make playing that country feel more like the struggle was (ie difficult). I suppose this is something I should look into myself - I would be interested in working on a German scenario for the human.

          2. This might be too much on the computer for some but it would be nice to have two or three lines of tanks. Such as light tanks, medium tanks, and heavy tanks. Or an infantry tank line.

          some examples might be:

          a. French might start with a basic heavy bank in the CharB1 - Germans would have some research to go here.

          b. The German lines on these upgrade routes might go something like this:

          Light Tanks: WWI tank - Pz1b - PzIIa - PzIILinx - ?
          Medium Tanks: Pz35t - PIIIe(or Pz38t) - PzIIIg - PantherA - PantherG
          Heavy Tanks: Early Heavy (something Germans would have to research but would not be as useful as the Medium Tanks of the time) - TigerI - TigerII - Maus?

          Note: Some differences between the lines might include:
          Light Tanks - movement bonuses in Forest or Hills and retreat better.
          Medium Tanks - Infantry attack bonus - good all around.
          Heavy Tank - slow but good armour attack and defense.

          Well something to chew on anyway.

          Thank you again.

          Comment


          • #65
            When Vichy France pop-up it didn't had a single unit .
            Is that normal situation ?

            Comment


            • #66
              I started a golden age with one GP engineer. I know that is a new BtS feature.

              When a second engineer was available I was able to start another golden age. I did not have a second great person available just the one.

              Is this a change for RtW or a bug?
              "What if somebody gave a war and nobody came?" Allen Ginsberg

              "Opinions are like arses, everyone has one." Anon

              Comment


              • #67
                Originally posted by Harrier UK
                Version on BtS DVD.

                The improved fighter can be loaded onto the improved bomber.

                I shall refrain from making any funny remarks.
                Hmmm..... that would be because the missiles are classed as DOMAIN_AIR. I'll have to stop missiles from being bomber loaded then.

                Comment


                • #68
                  Originally posted by Bonzootoo
                  Once again great scenario.

                  I often fiddled around with making something like this but never got dedicated enough to do it so my many thanks and congratulations.

                  A few thoughts that might be useful or useless.

                  1. Player specific scenarios to increase the challenge for the human. A German, UK, Japan, USSR, US, Italy, maybe France scenarios that would have some extra events and play balancing to make playing that country feel more like the struggle was (ie difficult). I suppose this is something I should look into myself - I would be interested in working on a German scenario for the human.

                  2. This might be too much on the computer for some but it would be nice to have two or three lines of tanks. Such as light tanks, medium tanks, and heavy tanks. Or an infantry tank line.

                  some examples might be:

                  a. French might start with a basic heavy bank in the CharB1 - Germans would have some research to go here.

                  b. The German lines on these upgrade routes might go something like this:

                  Light Tanks: WWI tank - Pz1b - PzIIa - PzIILinx - ?
                  Medium Tanks: Pz35t - PIIIe(or Pz38t) - PzIIIg - PantherA - PantherG
                  Heavy Tanks: Early Heavy (something Germans would have to research but would not be as useful as the Medium Tanks of the time) - TigerI - TigerII - Maus?

                  Note: Some differences between the lines might include:
                  Light Tanks - movement bonuses in Forest or Hills and retreat better.
                  Medium Tanks - Infantry attack bonus - good all around.
                  Heavy Tank - slow but good armour attack and defense.

                  Well something to chew on anyway.

                  Thank you again.
                  If you wish to go ahead and make scenarios for this mod, please feel free. I totally encourage this.

                  I would wait till the add-on is finalised though, as I'm still balancing things out.

                  As for extra unit lines, I think there's enough units in the mod already. A lot of WW2 mods fail as they try to have way too many units. Not only confuses the AI, but 75% of them never get used by the human.

                  Comment


                  • #69
                    Originally posted by ptzvetan
                    When Vichy France pop-up it didn't had a single unit .
                    Is that normal situation ?
                    Yes, it's unfortunately the way civs swap over in the game. Unless I manually added units via python that's how it is.

                    Comment


                    • #70
                      Originally posted by Harrier UK
                      I started a golden age with one GP engineer. I know that is a new BtS feature.

                      When a second engineer was available I was able to start another golden age. I did not have a second great person available just the one.

                      Is this a change for RtW or a bug?
                      Sounds like a bug to me.

                      Comment


                      • #71
                        First off, thanks for making and maintaining this mod. Really liking it so far.

                        Figured I post a couple of things that might seem out of whack.

                        Using the Addon, but encountered this first problem one game before i installed the addon.

                        1 - Playing as France, Settler, historical events, when the Eastern Balkans enter into the war, France losses access to it Mid-Eastern Oil via trade. Consequences from this are that France can no longer make planes or tanks. But tank destroyers are still an option. Tried building alternate trade routes by putting air bases in various locations and still nada. The mid-east cities are unable to produce those units because they lose access to Iron from mainland Europe. Played out til Fornight 2 February 1942 just in case there was an event to reopen lines of trade. Still nothing. Not sure of the intent of no oil as either a bug or this was planned.

                        2. Italian AI keeps leaving Turin without land units, parks a couple of planes but never leaves any ground units to guard it. Occurred 2 of 2 times on Settler, historical as France. So i would just walk a small group of troops down and claim it.

                        3. The tank destroyers absolutely blunt the german offensive through the Low Countries. I also noticed that you can build TDs from the get go. I'm not certain that many self propelled anti-tank guns were available in the early part of the war. Their presence seems to take too much away from the axis. I saw a unit called Anti-Tank Gun, is that supposed to be the starter AT unit?

                        4. Are AA guns supposed to be 'Shot Down' by enemy planes? Keep getting messages that units I just built are getting torched by the end of the round. Does researching the Imp. AA tech make them more hardy? Was thinking that maybe they needed a health boost and a possible increase in the number of shields to make the new beefed up version. Not looking for AA to last forever, just thought they were getting eaten up too fast.

                        Well thanks for listening to the complaints :P Will keep playing and looking forward to future addons. Thank you very much.


                        Jazzno

                        Comment


                        • #72
                          Originally posted by Jazzno
                          First off, thanks for making and maintaining this mod. Really liking it so far.
                          Really glad you're liking it.

                          Figured I post a couple of things that might seem out of whack.

                          Using the Addon, but encountered this first problem one game before i installed the addon.

                          1 - Playing as France, Settler, historical events, when the Eastern Balkans enter into the war, France losses access to it Mid-Eastern Oil via trade. Consequences from this are that France can no longer make planes or tanks. But tank destroyers are still an option. Tried building alternate trade routes by putting air bases in various locations and still nada. The mid-east cities are unable to produce those units because they lose access to Iron from mainland Europe. Played out til Fornight 2 February 1942 just in case there was an event to reopen lines of trade. Still nothing. Not sure of the intent of no oil as either a bug or this was planned.
                          This is an issue I have since resolved. It isn't in the add-on beta 1, but will be in the next one.

                          2. Italian AI keeps leaving Turin without land units, parks a couple of planes but never leaves any ground units to guard it. Occurred 2 of 2 times on Settler, historical as France. So i would just walk a small group of troops down and claim it.
                          This is a problem of the AI not considering threats to the city I can only assume. I may know some AI, but not as much as Blake. Somewhere between Solver and Blake.

                          Consider it a free city.

                          3. The tank destroyers absolutely blunt the german offensive through the Low Countries. I also noticed that you can build TDs from the get go. I'm not certain that many self propelled anti-tank guns were available in the early part of the war. Their presence seems to take too much away from the axis. I saw a unit called Anti-Tank Gun, is that supposed to be the starter AT unit?
                          TD's will be toned down in the next beta of the add-on. So will panzer IV's.

                          Were you playing the 1939 map? I believe you start with tech Tank Destroyers on that map. AT's are available with Early Artillery (you start with that one on all maps).

                          4. Are AA guns supposed to be 'Shot Down' by enemy planes? Keep getting messages that units I just built are getting torched by the end of the round. Does researching the Imp. AA tech make them more hardy? Was thinking that maybe they needed a health boost and a possible increase in the number of shields to make the new beefed up version. Not looking for AA to last forever, just thought they were getting eaten up too fast.
                          AA's were fixed so they would intercept in beta 1, but their ability to be damaged by air units will be severely reduced in beta 2. AA units should not be able to be "shot down" by a fighter/bomber.

                          Well thanks for listening to the complaints :P Will keep playing and looking forward to future addons. Thank you very much.


                          Jazzno
                          Keep up the suggestions.

                          Comment


                          • #73
                            Were you playing the 1939 map? I believe you start with tech Tank Destroyers on that map. AT's are available with Early Artillery (you start with that one on all maps).


                            Yes I was playing the '39 map. Even with that late of a start there were lots of TDs running around. Low Countries had em, UK was loading up on them, and the Italians were rather obnoxious with them I'm happy to hear the TDs are going to be toned down. There isn't a real good check unit against them. Tanks just fold under em, infantry has a rough time, other TDs are iffy, and artillery en masse works, but you need a pretty massive stack of em to bring more than one down. Their mere presence is kinda wrong when compared to history. Self propelled ATs were German/Russian only til later in the war. Every one relied on AT guns until then. Might want to think about changing their availability to a higher tech for everyone but Germany/Russia. Course i have no idea how complicated that makes your life, so take the idea with a grain of salt

                            Regards,

                            Jazzno

                            Comment


                            • #74
                              Originally posted by Dale


                              AA's were fixed so they would intercept in beta 1, but their ability to be damaged by air units will be severely reduced in beta 2. AA units should not be able to be "shot down" by a fighter/bomber.
                              does this mean that they can intercept until destroyed by land unit. I think that during the war lots of them were destroyed by planes.

                              I'm also faceing a problem with this Tank Destroyers. The AI seems to love them and on Emperor level they are everywhere.

                              Now I remember that the last so good WWII scenario was in CTP II.

                              Comment


                              • #75
                                When a second engineer was available, I was able to start another golden age. I did not have a second great person available just the one.
                                When I got a third engineer, I then needed a second GP to start a golden age.

                                The improved fighter can be loaded onto the improved bomber.
                                Probably for the same reason the improved bomber can also be loaded onto the improved bomber.
                                "What if somebody gave a war and nobody came?" Allen Ginsberg

                                "Opinions are like arses, everyone has one." Anon

                                Comment

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