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  • #16
    Well, the rule isn't so much never settle one tile as from the coast so much as a general guideline.

    In this case, what I see as competing is:
    1. Keep the barb city & also build a new city site 9-9-8 of the Barb city to bring in the resources that barb city can't.
    2. Your site as a single bring them all in.

    So in either case you'll need a settler. Personally in this exact situtation (your current number of cities & the map, and combined with obviously not too big a deficit at 100% science, I would lean more towards keep the barb city and found a new one to bring in those resources.)

    But if you already had a lot of cities and especally if you needed at least 50% of your commerence going to gold to pay existing maintenance costs then I'd lean towards #2.

    Having 2 resources never being able to be used by any city in an empire is worse than 3 sea tiles stuck at food of 1.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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    • #17
      I must have a bug in my installation because after I defeat the last defender in the barb city it is automatically razed... I get no option to install a governor. It has happened a few times before in other games and also when I was at war with other civs...

      Actually, until now I thought that this (not being able to always count on keeping a city when it is conquered) was some kind of random event feature introduced by one of patches and that I did not know about since I usually don't read the patch release notes very carefully...
      Last edited by guermantes; June 24, 2007, 19:59.
      "Can we get a patch that puts Palin under Quayle?" - Theben

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      • #18
        Size 1 cities will usually be razed since popultations drop by 1 when a city is conquered. For some reason though I don't always lose a size 1 city when I take it.

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        • #19
          Originally posted by Brael
          Size 1 cities will usually be razed since popultations drop by 1 when a city is conquered. For some reason though I don't always lose a size 1 city when I take it.
          I had thought that cities with no culture got auto-razed.
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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          • #20
            [comment deleted]
            Last edited by guermantes; June 24, 2007, 20:31.
            "Can we get a patch that puts Palin under Quayle?" - Theben

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            • #21
              Originally posted by Six Thousand Year Old Man
              I had thought that cities with no culture got auto-razed.
              Fellow huge/marathon player, I used to think so too. Then a 1-pop expanded border city was auto-razed when I took it. In a subsequent game, it didn't.

              It may be that a city has to have had a second pop-point to not be auto-razed.

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              • #22
                Originally posted by Brael
                Size 1 cities will usually be razed since popultations drop by 1 when a city is conquered. For some reason though I don't always lose a size 1 city when I take it.
                This happens a bit to me too which is confusing because it means that “Size 1 cities are auto-razed” does not always appy. Perhaps someone can check the code here. My suspicion is that a city might be reduced to zero but if it has enough stored food to grow to size 1, might do so and therefore avoid the flaming torches.

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                • #23
                  [comment deleted again]
                  Last edited by guermantes; June 25, 2007, 06:41.
                  "Can we get a patch that puts Palin under Quayle?" - Theben

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                  • #24
                    Originally posted by couerdelion
                    My suspicion is that a city might be reduced to zero but if it has enough stored food to grow to size 1, might do so and therefore avoid the flaming torches.
                    Gotta hate that when that happens..............



                    I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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                    • #25
                      Originally posted by Jaybe
                      It may be that a city has to have had a second pop-point to not be auto-razed.
                      I've always understood it to be this. I've seen cities that have been captured and recaptured being brought down to size one, they never then seem to be razed when captured.

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                      • #26
                        Originally posted by Jaybe

                        It may be that a city has to have had a second pop-point to not be auto-razed.
                        This sounds more likely than my own speculative guess.

                        Note that cities that are not auto-razed still leave you the option to raze them.

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                        • #27
                          Originally posted by couerdelion


                          This sounds more likely than my own speculative guess.

                          Note that cities that are not auto-razed still leave you the option to raze them.


                          I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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                          • #28
                            I'm fairly sure if the city's population had previously grown to size 2+ then even if it got straved or whiped to size 1 and then captured, you can still keep it if you want.
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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