This is mostly an attempt to spark discussion, and perhaps get some answers, but I also have some information which may be helpful to less experienced players.
In perusing Vel's excellent guide and the related thread, one subject, though discussed, seems to get inadequate discussion. That's warfare for people who prefer peaceful buildup to warfare. Two sub topics: (1) preventing computer civs from attacking you, and (2) when you need (or should) abandon your peaceful building strategy for a little war.
(1) Preventing attacks - as a long time Civ 1, 2, and 3 player, I really needed to unlearn old habits. It's not enough to build up a decent army of, say, 2-4 units per city and maintain good relationships with your neighbors. You really need to keep an eye on where your military ranks vis a vis the computer civs. If it's weak, they will attack you, even if you enjoy very good relations with them. And the computer civs seem to build armies more aggressively than in prior games in the series.
Even if you win, an attack by a numerically superior army can set your progress back a lot, between the need to switch gears to military production on an emergency basis, loss of units, and pillaging. So best to avoid war except when you start it.
Queries for the more experienced players: (a) does the computer look solely to number of units, or does quality factor in? My experience suggests it's just numbers and not quality, but I am not at all certain of this. (b) All else being equal, what is the threshold that invites attack? I tend to be attacked when I'm ranked last, and/or when a neighbor has twice as many troops or thereabouts.
(2) When should you attack other civs as a builder? In prior games in the series, I usually waited until late game when I had a tech advantage and modern units. I get the sense that this strategy, which I've carried over to Civ 4, is not ideal for Civ 4. With the obvious caveat that it depends in part on the circumstances, how often do peaceful builders feel compelled to go to war, and at what point in the game?
Thank you for any comments or advice.
In perusing Vel's excellent guide and the related thread, one subject, though discussed, seems to get inadequate discussion. That's warfare for people who prefer peaceful buildup to warfare. Two sub topics: (1) preventing computer civs from attacking you, and (2) when you need (or should) abandon your peaceful building strategy for a little war.
(1) Preventing attacks - as a long time Civ 1, 2, and 3 player, I really needed to unlearn old habits. It's not enough to build up a decent army of, say, 2-4 units per city and maintain good relationships with your neighbors. You really need to keep an eye on where your military ranks vis a vis the computer civs. If it's weak, they will attack you, even if you enjoy very good relations with them. And the computer civs seem to build armies more aggressively than in prior games in the series.
Even if you win, an attack by a numerically superior army can set your progress back a lot, between the need to switch gears to military production on an emergency basis, loss of units, and pillaging. So best to avoid war except when you start it.
Queries for the more experienced players: (a) does the computer look solely to number of units, or does quality factor in? My experience suggests it's just numbers and not quality, but I am not at all certain of this. (b) All else being equal, what is the threshold that invites attack? I tend to be attacked when I'm ranked last, and/or when a neighbor has twice as many troops or thereabouts.
(2) When should you attack other civs as a builder? In prior games in the series, I usually waited until late game when I had a tech advantage and modern units. I get the sense that this strategy, which I've carried over to Civ 4, is not ideal for Civ 4. With the obvious caveat that it depends in part on the circumstances, how often do peaceful builders feel compelled to go to war, and at what point in the game?
Thank you for any comments or advice.
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