Some questions on capturing cities...
I know that when a city is captured, all National Wonders in it are destroyed. If I lose a city with a NW in it, can I then rebuild the NW somewhere else? (NO, I presume)
If there are settled GPs in a city, are they lost when it is captured? (YES, I presume)
Is it correct that all buildings that produce culture and ONLY culture are destroyed? And is it also correct that buildings that produce both culture and something else (e.g. Academies, WoWs, Shrines) are not lost but have their cultural output set to nil?
If a city is recaptured, do the culture-producing buildings like Academies and Wonders start producing culture again?
Are Unique Buildings lost, or changed into their non-Unique equivalent when captured (in the manner of the Fast Worker)?
When a capital is lost, is the Palace rebuilt elsewhere without cost? (YES, I presume)
Is there a reason why I never seem to capture cities with Monasteries in them, or is that just bad luck? (If one captures a holy city, it's nice to be able to build missionaries, but after Scientific Method new Monasteries are unavailable)
Do culture bombs (Great Artist) in a captured city while it is in a state of unrest have any effect? Or do their effects manifest after the city comes out of anarchy?
Do any of the mods/XPs (Warlords, Blakes or BtS) address the AI-leaving-ships-in-a-threatened-city bug? I can sort of see why I can capture/kill workers, settlers and GPs in a captured city - if they run, they're helpless, so staying in a defended city is no worse of an option. But ships? At least they have a fighting chance at sea. (I've lost Destroyers chasing down stacks of Frigates and Galleons.)
What determines what kind of units you get in a city that's gifted to you? If you don't have Open Borders with the gifter, where do the units in that city go?
If you extort the gift of a city, are any of the improvements in it lost?
I know that when a city is captured, all National Wonders in it are destroyed. If I lose a city with a NW in it, can I then rebuild the NW somewhere else? (NO, I presume)
If there are settled GPs in a city, are they lost when it is captured? (YES, I presume)
Is it correct that all buildings that produce culture and ONLY culture are destroyed? And is it also correct that buildings that produce both culture and something else (e.g. Academies, WoWs, Shrines) are not lost but have their cultural output set to nil?
If a city is recaptured, do the culture-producing buildings like Academies and Wonders start producing culture again?
Are Unique Buildings lost, or changed into their non-Unique equivalent when captured (in the manner of the Fast Worker)?
When a capital is lost, is the Palace rebuilt elsewhere without cost? (YES, I presume)
Is there a reason why I never seem to capture cities with Monasteries in them, or is that just bad luck? (If one captures a holy city, it's nice to be able to build missionaries, but after Scientific Method new Monasteries are unavailable)
Do culture bombs (Great Artist) in a captured city while it is in a state of unrest have any effect? Or do their effects manifest after the city comes out of anarchy?
Do any of the mods/XPs (Warlords, Blakes or BtS) address the AI-leaving-ships-in-a-threatened-city bug? I can sort of see why I can capture/kill workers, settlers and GPs in a captured city - if they run, they're helpless, so staying in a defended city is no worse of an option. But ships? At least they have a fighting chance at sea. (I've lost Destroyers chasing down stacks of Frigates and Galleons.)
What determines what kind of units you get in a city that's gifted to you? If you don't have Open Borders with the gifter, where do the units in that city go?
If you extort the gift of a city, are any of the improvements in it lost?
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