My husband and I are both Civ nuts and atheists. We've found the addition of religion in Civ 4 to be a great idea, but a bit of a mixed bag. While we don't like religion, in real life we don't like slavery and war and conquest and all that either, which we do plenty of in this game. So that's not a problem. The problem for us is that among the many benefits religion gives, one of them is increase in scientific research! That's just going too far!
But rather than whine and gripe about our non-religious sensibilities, we're going to attempt a fun project to see what it would take to create a Civ world with no religion, and see how the rest of the game plays out after that. Here's what I think it's going to take...
A cooperative multiplayer approach. Player 1 is the "normal" player, player 2 the religious scapegoat. The scapegoat will pick a spiritual leader and beeline for the first religions, trying to get the first 3 founded in the first city. Meanwhile, Player 1 will scout out the scapegoat's location and leave a warrior right near that city.
After founding the first 3 religions and pumping out a couple settlers and workers, (maybe Christianity could get snuck in too, but that might be pushing it) the scapegoat builds a new city to survive just before Player 1 declares war and uses that nearby warrior to raze the super holy city to the ground. The scapegoat then rebuilds on the capital city's nice location and the war is ended, with the players working cooperatively again to get the scapegoat back on track to found the rest of the religions and repeat the razing process.
So the idea in a nutshell is to have the human players found all the religions, then raze the holy cities before they can spread anywhere.
Anyone tried this before with any success? Is there something I'm forgetting that would really screw up the plan?
But rather than whine and gripe about our non-religious sensibilities, we're going to attempt a fun project to see what it would take to create a Civ world with no religion, and see how the rest of the game plays out after that. Here's what I think it's going to take...
A cooperative multiplayer approach. Player 1 is the "normal" player, player 2 the religious scapegoat. The scapegoat will pick a spiritual leader and beeline for the first religions, trying to get the first 3 founded in the first city. Meanwhile, Player 1 will scout out the scapegoat's location and leave a warrior right near that city.
After founding the first 3 religions and pumping out a couple settlers and workers, (maybe Christianity could get snuck in too, but that might be pushing it) the scapegoat builds a new city to survive just before Player 1 declares war and uses that nearby warrior to raze the super holy city to the ground. The scapegoat then rebuilds on the capital city's nice location and the war is ended, with the players working cooperatively again to get the scapegoat back on track to found the rest of the religions and repeat the razing process.
So the idea in a nutshell is to have the human players found all the religions, then raze the holy cities before they can spread anywhere.
Anyone tried this before with any success? Is there something I'm forgetting that would really screw up the plan?
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