Does City Garrison work for forts? If it doesn't, that should be changed.
And yes, you should be able to build them outside your cultural borders. In fact, imho, I think a tile where you buid a fort should *become* yours, as long as your occupy the fort.
Basicly it'll be a way to capture culture. Even enemy culture!
Because that's something that has always bothered me. If an enemy culture is pushing away mine, and I declare war on that enemy and invade his land, I still can't work it. My units are all over the place, but I can't work the land because it's not culturally mine.
Imho units should have an option to 'repress hostile culture'. They can't move or do anything else while doing this, but while they do this, the tile they occupy becomes culturally yours. Furthermore every turn they keep doing this the hostile culture is decreased a bit, so if you do this long enough the tile can really become yours. Otherwise, it'll flip back if your units leave or are destroyed.
But forts could have that function as well.
And yes, you should be able to build them outside your cultural borders. In fact, imho, I think a tile where you buid a fort should *become* yours, as long as your occupy the fort.
Basicly it'll be a way to capture culture. Even enemy culture!
Because that's something that has always bothered me. If an enemy culture is pushing away mine, and I declare war on that enemy and invade his land, I still can't work it. My units are all over the place, but I can't work the land because it's not culturally mine.
Imho units should have an option to 'repress hostile culture'. They can't move or do anything else while doing this, but while they do this, the tile they occupy becomes culturally yours. Furthermore every turn they keep doing this the hostile culture is decreased a bit, so if you do this long enough the tile can really become yours. Otherwise, it'll flip back if your units leave or are destroyed.
But forts could have that function as well.
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