What I think would be really nice is having the option to select a "Flexible" difficulty level. The game would start at a player-selected level and adjust every X turns by one level up or down based on how well the player is doing compared to the AI. The player could have the option of declining the change. (Or maybe he shouldn't, you agreed to these terms at the start.) You'd get a message like, "Things are really going well for you, should the pitiful AI get some help?" or "The AI is kicking your tail, maybe we should make things harder for them?" I think I might be inclined to try to start at a more difficult level is I knew I could salvage a bad game by dropping down a level, and I know I would like to try harder levels once I get a reasonably even footing in the midgame.
What do people think? Would you be interested in an option like this?
What do people think? Would you be interested in an option like this?
Comment