Originally posted by snoopy369
Um, no, wrong. It's admittedly harder to defend yourself in the late middle ages than in the early game, but just wait for Tanks... that's worse.
Catapults are still useful here! They may die, but they'll take off hitpoints. And, the late middle ages are easier to plan for: Pikes, crossbows, and Macemen. That's all you need. Crossbows to counter the opposing macemen, which they do well (Especially if protective ), pikes to counter knights if they show up, and Macemen to pick off weaker units.
Now, you're not going to want to launch a major counteroffensive in your territory, as the counters are really effective in this era - but if the AI stack has a weakness, exploit it! Other than that, just make sure you have City Garrison Crossbowmen and some pikemen at a minimum, and a few macemen for mopup duty, and be patient. It's easier to rebuild a farm than a city
Um, no, wrong. It's admittedly harder to defend yourself in the late middle ages than in the early game, but just wait for Tanks... that's worse.
Catapults are still useful here! They may die, but they'll take off hitpoints. And, the late middle ages are easier to plan for: Pikes, crossbows, and Macemen. That's all you need. Crossbows to counter the opposing macemen, which they do well (Especially if protective ), pikes to counter knights if they show up, and Macemen to pick off weaker units.
Now, you're not going to want to launch a major counteroffensive in your territory, as the counters are really effective in this era - but if the AI stack has a weakness, exploit it! Other than that, just make sure you have City Garrison Crossbowmen and some pikemen at a minimum, and a few macemen for mopup duty, and be patient. It's easier to rebuild a farm than a city
Tanks are powerful but by the time they are present, the defender have artilleries and a railroad network firmly in place. Railroads makes all the difference.
If you, during the middle ages for instance, have 4 cities witch are threatened to be invaded by a large stack whitout you knowing witch one is going to be the target, then you have to split your catapults (and all of your defensive power) and distribute them equally in your threathened cities while during the modern era it is rather irrelevant were exactly the artilleries are stationed as they can travel quickly from one place to another. Artillery is no more effective VS tank than a catapult is VS a knight but the massive difference is that you won´t be able to slam all of your catapults against an invader while you easily can slam nearly ALL of your artilleries VS an attacking force during modern ages.
Consequently, I have never fought a losing war vs A.I during late game while well beeing horribly beaten during late middle ages.
The other great gripe that adds to the late middle age problem is the Trebuchet. As you mentioned, one does not want to launch a counteroffensive in own territory becouse of a large invading stack can easily be defended because of great counters.
Theese same great counters does not work effectively while defending a city unfortunately because of their inability to deal with the Trebuchet.
Just a few of them will utterly dimmish all of the defending units of any city. A severly damaged crossbowmen is no good VS a macemen and a halfdead pikemen wont be able to pick up a true fight vs a knight.
So for the attacking army, after slamming the Trebuchets VS the city, should not have too much trouble invading.
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