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Warlords V2.08 bug thread

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  • My friends and I here in Albuquerque have been playing a lot with the current Civ IV Warlords patch, v2.08, recently and in comparing notes we are chagrined to observe difficulties we have experienced from an earlier Civ IV (vanilla) version.

    It “feels” like the current version Warlords patch, v2.08 is using an earlier Civ IV design (engine?) that had several design flaws which we felt were corrected with the Warlords (vanilla) release. Here’s what we are seemingly detecting:

    1. The AI levels, in difficulty, have reverted to “easy” at Noble and “excessively difficult” at Prince. We suspect the AI’s bonuses for research and hammer production seem overly high when compared to prior patchs’ Prince levels. Our experience is that a human player falls behind quickly as the computer expands rapidly and there seems little we can do to stem a human players rapid demise. Earlier patch versions of Civ 4 and the release of Civ 4 Warlord had seemed to correct these early deficiencies from Civ 4 vanilla. Now the AI difficulties seem to be back. We have been remarking about the frequent futility of our experiences of getting midway thru a game and getting overrun in both tech and our militaries and either crushed or so far behind in tech that inevitable demise follows.

    2. Diplomacy relations ratings (once again) seem to make little difference in the AI’s belligerence. A “pleased” civilization now (again) attacks unexpectedly even when the new vassal option is turned off. This had been corrected we had thought in earlier versions.

    3. Our biggest suspect is now game speed. Early vanilla versions of Civ 4 had a large lag time buildup as a game progressed. Subsequent patchs to Civ 4 actually corrected this where lag time virtually disappeared even deep into the game. Such lag time was also absent in the initial release of Warlords. Now with version 2.08, we are back to significant lag times. This suggests to us, a reversion to an old Civ 4 engine where lag time had been a problem.

    All three of us (independently and jointly in multiplayer games) have experienced this with two of us having 2 meg of Ram and fast processors. I have also read here on Apolyton of others experiencing similar lags. It requires frequent saving and rebooting to restore lag time to acceptable levels.

    For the record, we are playing huge map, normal speed, 10 AI nations, vassals, space race and technology trading turned off. These issues are encountered in both single player and multiple player games. Our game details are:


    Civ Version: 208
    Save Version: 200
    Build Version: 2.0.8.0

    Could the Warlord programmers have used an underlying older Civ 4 version for this current Warlords patch upgrade>? Is anyone else experiencing this? We’d be interested in some feedback. Civ 4 IS and has been THE Game du jour for us on and off since Civ was invented.

    Thanks,

    Befuddled in Albuquerque
    Last edited by Saygame; January 25, 2007, 22:40.
    "Pain IS Scary!!!"
    Jayne, from Firefly

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    • Greeks can build Odeon and Theatre. I thought the Odeon replaced the Theatre for Greeks. I'll take the extra Culture, though...
      That horse is fake!

      Comment


      • Hapless:

        the Greek odeon replaces the coliseum.

        Comment


        • Ah, the Coliseum. That's why I didn't notice; most worthless building in the game.
          That horse is fake!

          Comment


          • I just got this error msg during the AI's turn:

            Assert Failed

            File: .\CvPlayer.cpp
            Line: 11483
            Expression: isHuman() || isBarbarian() || ((getGold() + iGoldChange) >= 0)
            Message:

            ----------------------------------------------------------


            Nothing happened while waiting for the AI's to finish their turn, but switching back to Windows revealed the error. Pressing ignore made it possible to play again, but the same error happened the next turn
            I restarted the game and played one turn, this time the error didn't show up
            I'm not sure, but maybe this has something to do with the fact that I just switched to Vista two days ago, installing over the old Civ installation
            This space is empty... or is it?

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            • What about Vista? Has someone tried to play the game on the new OS? Just curious. And thinking about an upgrade.
              RIAA sucks
              The Optimistas
              I'm a political cartoonist

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              • I've been playing Civ IV on Vista since saturday, but it does run a bit worse, I had to turn off AA to play the game
                Hopefully we'll soon see some good Vista graphics drivers
                This space is empty... or is it?

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                • Thanks, Adagio...

                  ... I better make a new partition to install it, so...
                  RIAA sucks
                  The Optimistas
                  I'm a political cartoonist

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                  • Originally posted by Aro
                    What about Vista? Has someone tried to play the game on the new OS? Just curious. And thinking about an upgrade.
                    I Beta tested Vista Beta 2 and found no problems regards CIV4 However it did seem to Help with The old double move technique Oh and If you are going to get it i suggest try get a OEM copy from Ebay much cheaper however doe require a clean install so back up first and get the Premium 64bit Version

                    Enjoy
                    Bantams

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                    • I just noticed a bug with the Celts unique building (Dun), according to the civilopedia it should give the Guerilla I promotion to all units built in the cities with the Dun, but it sure doesn't work with Axemen, but it works on Archers...
                      This space is empty... or is it?

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                      • Originally posted by siredgar


                        Well, it's the most unfinished computer game product I've ever bought. I may not be as knowledgeable about the in's and out's of this game as many of you, but I consider myself to be a big fan of the game (having played since the original). I really do love Civilization. Perhaps that is why my frustration with this version makes me get so upset.

                        Anyhow, about the bug, it happens both at civ selection and in the diplomacy screen. It also happens in dialogue with the AI and elsewhere. It seems to only happen with the new civs included in Warlords.

                        I don't know much about XML, but I checked the coding and it seems fine (at least in the same format as the other civs). I've also re-installed the patch to make sure I got the right one and it said I do.

                        I really want to play the game tonight, so any help would be appreciated.

                        Thanks.
                        Have you bought only two games? Desktop Commander?
                        "I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
                        'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger

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                        • Originally posted by thesilentone
                          They've broken stacked bombing somewhat. Used to be that you could select all your bombers, give the orders and it would use as many bombers to finish the order. Then, on the next order, the bombers with turns left could act as well. But now you have to deselect the bombers with no turns left before you can use the remaining bombers.
                          This anoys me to no end...
                          "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

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                          • Originally posted by Adagio
                            I just noticed a bug with the Celts unique building (Dun), according to the civilopedia it should give the Guerilla I promotion to all units built in the cities with the Dun, but it sure doesn't work with Axemen, but it works on Archers...
                            The civilopedia means all units that normally can be given that promotion. (Archer and Gunpowder types only)
                            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                            Templar Science Minister
                            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                            • Didn't know only Archers, Gunpowder, warriors and scouts could get that promotion, as the Celts UU get the promotion for free I just assumed all units could get it. It's not like I use that promotion for other units than warriors (and units defending a city on a hill)
                              This just makes the Dun even more useless, the Guerilla promotion is useless most of the game
                              This space is empty... or is it?

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                              • I get problems with the 'goto' command, it only works half the time. I have a unit or group of units I want to move so I hit the goto button (or press g), choose the destination share and click, half the time the units move as they should but half the time nothing happens. Really annoying as you have to check each time, and I believe the focus gets lost every time meaning you have to manually find the unit and check to see if its moved or not.

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