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  • #16
    Originally posted by Diadem
    It's a very long time since I played civ1, so my memory may be in error. But I'm quite sure there was no way to get democracy earlier. I remember I *always* beelined for it because it was an absolute game winner.

    You are right about it not giving granaries. But are you sure it enabled all governements? Didn't it just reduce anarchy or something?


    I believe i beelined to Republic (not Democracy) myself, but republic was very early in the game - you could get it as tech 5 and then get trade (another game ender) right after. Democracy came a bit later. I think i stayed in Republic because of the smaller war weariness which was completetly cancelled by "building" women's suffrage (no such thing as universal suffrage in civ1 and 2) later - if a republic.

    Because Republic came as early as it did, the pyramids weren't actually any good. It was with civ2 that they became really strong, together with the GL and Leonardo's

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    • #17
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      Attached Files

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      • #18
        I am really confused now. I played that game for hundreds of hours (I was one of those teenagers who never did homework and still got good grades), it's a long time ago, but surely I'd remember such an important thing.

        In civ1 the beeline for republic and then democracy was a real game winner. Democracy eliminated corruption, allowed maximum commerce, and more importantly, allowed all of your cities to grow every turn.

        Hmmmz.. Perhaps I'm really getting dellusional...

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        • #19
          As i said. Republic came EXTREMELY early (tech 5 if you beelined, and tech 4 if you started with alphabet).

          That was way faster than building the pyramids. You'd better build a few dozen settlers in the meantime.

          This is why the pyramids were not important. The growing every turn (i believe you got that from wltk, not democracy per se) could not be afforded before cathedrals and roads anyways

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          • #20
            Well the effect of We Love the King Day were different for each state form. I believe for despotism it eliminated the production penalties despotism normally gave, and I forgot what it did for monarchy and communism. But for Republic and Democracy it gave you 1 growth every turn.

            You could certainly afford it before cathedrals. Perhaps not to size 20, true. Simply put your luxury slider at 100% for a few turns once you have republic. And later once you have some more improvements and democracy do it again.

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            • #21
              Ah, yes. I remember now (also forgot what wltk did in monarchy). Doesn't change the fact that the pyramids were weak because the republic beeline was so short.

              Possible about early wltk. I honestly didn't experiment much at the time. Just followed the strategies i had copied somewhere (i was more a kid maybe on the brink of teenage-dom. For most of my civ1-gaming time i'd just play aztecs on earth and build a superscience tenochtitlan on warlord and roll up the earth with tanks leaving my splendid isolation at about 1ad. That was enough for me back then The memories It's not impressive at all anymore knowing that people built the spaceship in the BCs but back then it was fun)

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              • #22
                Finishing the spaceship in the BCs? Well I know I often had future tech before 1000AD, but I don't think I ever built the spaceship that early.

                I always played as Aztec as well, on the standard earth map. I rushed the Americans, killed 'em, and played builder until I had future tech. Then I built a huge invation fleet and conquered all of Eurasia in a few turns

                I remember one game I built a line of cities from Greenland to Cape Horn and navigated a ship all the way through. Fun

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                • #23
                  In civ1 a city celebrating and under Monarchy/Communism operates

                  as the govenment would be democracy (more trade).

                  Best regards,

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                  • #24
                    Umm... So last night I captured the GW from Washington. I've still got Barbs coming into my cities and attacking them.

                    Whats the deal? Do you not get the benefit of the wonder when you capture it? I thought you did. It's making GPP, but it isn't preventing Barb incursions into my cities. Or at least, not into my "old" cities that were built prior to my capturing the GW. (My capitol for example)

                    I haven't gotten any Barbs in Washington that has the GW, but the reason I actually invaded and captured it was so I could stop using all these units for Barb defense throughout my empire.

                    Anybody else capture the GW since installing the latest patch?

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                    • #25
                      Rancidlunchmeat:

                      I do not know, just an idea, perhaps that barbs were already inside

                      your borders when GW became yours.

                      Did you notice about?

                      Best regards,

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                      • #26
                        Is Washington on the same continent as the rest of your cities?
                        Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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                        • #27
                          Yeah, Washington is my neighbor. Right next door, same continent. The only thing I can think of is maybe the Barbs were already within my cultural boundaries before I captured the GW and they don't get automatically removed (like when an Open borders agreement ends).

                          I'll have to check and see if I've got a save game to find out.

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