Announcement

Collapse
No announcement yet.

Warlords Patch 2.08 Released!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Warlords Patch 2.08 Released!

    It can be downloaded here: http://www.strategyinformer.com/pc/c...atch/9470.html

    Edited by Solver:

    A post-release bug thread is here:



    Also, the patch has a bug with the tech tree in hotseat mode, a fix for which is available here:




    Edited by Locutus:

    Okay, I don't like doing it but I'm gonna hijack JamieCiv4Files's post here to provide the necessary links and info in the opening post (the alternative is to close this thread and start a new one, I like that even less). Sorry Jamie...

    There was some initial confusion but yes, the official Warlords patch is out. You can download it from in-game (which will probably be very slow in the first few days), from the Strategy Informer link above or from the Apolyton Directory. Note that there are some incorrect versions floating around, so best to download it from one of these sources or from some other reliable source (I'm sure sites like firaxis.com, CFC, civilized.de, etc will soon also have the (correct) file up, if they don't already). The official change log is the following (as posted by alexman a few days ago):

    Vassal States
    No longer possible to receive a request from an AI to declare war on one of his vassals (!)
    Vassals can no longer accept one-sided defensive pacts (!)
    Fixed happiness from vassal issue
    You can now airlift into cities of your vassal
    You don't pay supply costs for units inside your vassal's borders
    Can no longer ask someone to make peace with a vassal. Talk to the master directly.
    Vassal AI improvement
    When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
    Vassal AI no longer makes *all* their gold available for trade.
    Vassal AI never refuse to talk to their master
    AI better considers war consequences of accepting a vassal
    Vassals no longer freed when master forms a permanent alliance
    - Fixes the vassal/defensive pact exploit
    Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
    Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
    Vassal AI does not get upset because of Master's defensive pacts with third parties.
    Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
    If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
    Adjusted negative AI attitude for having vassals
    AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

    Great Generals
    When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
    Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
    (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)

    Multiplayer
    Anonymous play: real player names revealed on game end
    Fix for anonymous mode not being always anonymous
    Fixed some more anonymous play issues
    - You can no longer see other player's names in the staging screen for loading a save
    - You no longer see the player ID for "waiting to hear from..."
    Fixed selection issue in simultaneous MP for recently-moved units
    Now possible to join a Pitboss game where only AI are left
    Fixed Pitboss not-ready-to-launch bug
    Pitboss no longer crashes when launching as players are joining
    Pitboss no longer crashes when large amounts of text are spammed into the chat box
    Don't allow launching the game with players still in the civ selection screen
    Fixed MP crash when player is eliminated with the trade screen up and performs a trade
    Switched to new GameSpy SDK
    No autosaves generated for PBEM
    Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
    Added "logging enabled" warning for MP
    LAN: No longer possible to spam the network with game refresh requests

    Graphics
    Fixed non-shader version of Mehmed
    if too many individual plots need globe rendering, redraw entire globe texture for performance
    Hooked up modern harbor graphic
    Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
    Possible fix for grid crash. Test by playing at medium or low graphics level.
    Kublai / Qin swap
    High resolution terrain option has no effect when graphics settings are not at the highest level

    Interface
    Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
    Combat odds less than 0.1% are displayed as such (not rounded to 0%)
    Active resource deals (1 of X) display the correct number for X
    Diplomacy screen: leader attitude once again shown at the top
    Regenerating the map resets the statistics in the Info screen
    Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
    Fixed Python exception in plotlist mouseover help
    Fixed watermill and workshop tooltip
    Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
    Fixed cursor location for windowed maximized mode.
    Rally points now work with autopromote
    Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
    Fixed erroneous score display in city screen for games with over 20 number of players
    Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
    Great Person city bar mouseover shows turns left
    Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
    Civ name appears after city names when captured and when Great People are born
    (to avoid confusion now that duplicate names are allowed)
    City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
    Fixed sorting bug in Domestic advisor
    Improved performance for large selection groups
    Fixed F6 screen update issue for PBEM
    Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
    No more warnings for animals at your borders
    No more '&' allowed in player and city names (special character)
    Globeview unit indicator and help text show up correctly for plots with more than one unit
    Correct unit mouseover for collateral damage protection
    Correctly updating yield symbols after plot ownership change
    Workers given orders after they have moved wake up when in danger

    Sound
    Fixed SAM noise issue
    Fixed a sound bug
    Added audio to enemy unit warnings
    Stalin gets Peter's diplo music, not Catherine's
    Fixed audio crash on reload
    Diplomacy music was slightly too loud for new leaders

    AI
    AI no longer chooses state religion civics if it has no religion
    City governor no longer overly starves a city when there is not enough food
    Fixed a couple more issues with the city governor
    AI no longer dumps their entire nuclear arsenal on the barbarians
    Fixed bug where AI would sometimes accept trades for your worthless maps
    AI builds bunkers more urgently
    AI city placement improvement as per Blake
    Improved AI use of 'emphasize' buttons as per Blake
    Pop-rush and draft AI improvement as per Blake
    Worker AI improvement as per Blake
    Improved civics AI as per Blake
    Tweaked AI building priorities as per Blake
    Fixed AI accidental war declaration (crash into submarine)
    AI no longer offers non-peace deals when at war

    Balance
    Increased trebuchet cost to 80
    Quarries give +1 shield with railroads
    Expansive gets +50% production for workers, and just +2 health
    Navigation II requires Flanking
    Leadership gives double experience points
    Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
    Siege units no longer defend after other less powerful units in a stack
    When gifting a unit to a charismatic leader, an experience adjustment occurs.
    (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
    Removed balanced resource option from Mirror mapscript
    Creative gets cheap Libraries
    Organized gets cheap Factories
    Jaguar gets Woodsman promotion instead of 25% jungle defense
    Bureaucracy: High upkeep
    Representation: +3 Happy in largest cities
    Civil Service requires Mathematics
    Pyramids cost 500
    Colosseum and Odeon cost 80
    Masonry has higher religious weight
    Mall: +20% gold
    Guerilla3 gives +30% withdrawal in addition to hills attack bonus
    Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
    Castle gives 25% protection to bombardment
    Spanish Citadel gives +5XP to siege
    Heroic Epic available with a level 4 unit
    Shrines immune to nukes
    Gallic Warrior can also be built with Copper
    Military Academy: +50% production for military units
    Military Academy requires Education
    Military Academy gives 3 culture
    Oracle, Stonehenge, Great Wall no longer available in Classical starts
    Great Wall gives just 1 Great Person point per turn
    Temple of Artemis: reduced cost to 350
    Barbarians can have Spearmen

    Misc bug fixes
    Fixed first strike chance bug
    Enemy spies no longer visible from GlobeView!
    Barbarians can no longer build any of the Wonders
    Fixed potential crash
    Old .Civ4WorldBuilderSave files are recognized and loaded
    Can't gift a unit if the recipient is over the limit (missionaries, spies)
    Units cannot jump into enemy territory when expelled
    When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
    Fixed crash with flip of city that contained troops loaded into a transport.
    Fixed several other potential crashed of the same type.
    Fixed crash bug
    Fixed bug with research overflow
    Fixed load unit into transport crash
    Fixed selection group cycling crash
    Can't capture Greek Odeon (gives culture)
    Raised Worldbuilder culture limit from 1000 to 100000000
    No longer possible to bombard a city with zero defensive modifier
    Fixed back to main menu crash
    Great People type no longer changes during anarchy
    Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat

    Text
    Fixed Stonehenge strategy text
    Updated credits
    Fixed typo in Hannibal civilopedia entry
    Fixed inaccuracy in Great General civilopedia entry
    Fixed Pavilion spelling
    Updated Celtic city list
    Fixed Louis diplomacy text bug
    Egypt civilopedia text fix
    French Tank: Char -> Char d'assaut

    Modding
    Updated PythonHelp feature
    exposed getCurrentEra to Python
    Added some missing python auto-doc information
    Added Python override to prevent razing of a city
    Leaders with no favorite civic appear in civilopedia
    Projects defined in WorldBuilder saves now work properly

    Genghis Khan Scenario
    Removed Pinch promotion

    Chinese Unification Scenario
    Can now build Galleys in all 'river' coastal cities
    Imperialist Trait now grants 50% Settler production bonus as expected

    Alexander the Great Scenario
    Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
    Scenerio->Scenario
    Only available for single-player games

    Peloponnesian War Scenario
    Non-english text fix for Peloponnesian War

    Vikings Scenario
    fixed bug where Red marking circles did not show up after loading a save

    Omens Scenario
    Player can no longer gift Missionaries to the AI to convert them to their religion and win easily
    Last edited by Solver; May 9, 2007, 14:24.

  • #2
    Yum, download time of over 5 hours. Hmmmmm.
    Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

    Comment


    • #3
      Huh? I thought 1.08 was still beta? Has there been a slipup somewhere?
      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
      Also active on WePlayCiv.

      Comment


      • #4
        Well this is a leaked beta version I guess. I expect any official patch to come via ingame download.

        Comment


        • #5
          Yeah, that was my thought too. Somebody is in for trouble I guess...
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

          Comment


          • #6
            Noone ever said v2.08 was a beta, in fact there was some confusion about exactly what it was...

            It's quite normal to get both a download and a in-game version of a patch and it's not unusual for there to be a few hours difference between the two, so nothing out of the ordinary there.

            But I'll agree this whole thing is weird, I don't know what to make of it. I'm not putting it on Apolyton until I know a little bit more about what the hell is going on...
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

            Comment


            • #7
              Maybe Strategy Informer got exclusive rights to publish patch first?

              Comment


              • #8
                I can't imagine anyone would want that, just how fast do you want your servers to crash once the masses find out? But anything's possible at this point...
                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                Comment


                • #9
                  2.08 not being beta could explain a couple of things I guess...
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

                  Comment


                  • #10
                    Originally posted by Locutus
                    I can't imagine anyone would want that, just how fast do you want your servers to crash once the masses find out? But anything's possible at this point...
                    At least it won't be Firaxis server.

                    Comment


                    • #11
                      I was very suspicious when I opened the thread too.

                      Has anyone tried using it yet? Or even downloaded it and had a look at the file?

                      I'm at work and so can't myself.

                      Comment


                      • #12
                        What I know is that it says final release(but I can assure you that means nothing, late betas often says so), but atm we're all in the dark.
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

                        Comment


                        • #13
                          I downloaded it and it works. Readme is from October 20th, list of fixes is more or less what was posted before (Didn't check every single detail).
                          Build date (in game) is Oct 19th, 16:44:22.
                          Build "Final Release".

                          They probably sent it out to all the major gaming portals/sites and strategy informer was the fastest to put it up. Maybe Take2 sent it out, which explains why it isn't on the Firaxis site yet.

                          Edit: Other sites seem to have it as well:

                          Edited by Locutus: Link removed, this is an incorrect version of the patch. See opening post for correct links.

                          Edit2:

                          README
                          Last updated 20 – October - 2006
                          V2.08

                          Vassal States

                          No longer possible to receive a request from an AI to declare war on one of his vassals (!)
                          Vassals can no longer accept one-sided defensive pacts (!)
                          Fixed happiness from vassal issue
                          You can now airlift into cities of your vassal
                          You don't pay supply costs for units inside your vassal's borders
                          Can no longer ask someone to make peace with a vassal. Talk to the master directly.
                          Vassal AI improvement
                          When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
                          Vassal AI no longer makes *all* their gold available for trade.
                          Vassal AI never refuse to talk to their master
                          AI better considers war consequences of accepting a vassal
                          Vassals no longer freed when master forms a permanent alliance
                          - Fixes the vassal/defensive pact exploit
                          Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
                          Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
                          Vassal AI does not get upset because of Master's defensive pacts with third parties.
                          Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
                          If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
                          Adjusted negative AI attitude for having vassals
                          AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors


                          Great Generals

                          When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
                          Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
                          (so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)



                          Multiplayer

                          Anonymous play: real player names revealed on game end
                          Fix for anonymous mode not being always anonymous
                          Fixed some more anonymous play issues
                          - You can no longer see other player's names in the staging screen for loading a save
                          - You no longer see the player ID for "waiting to hear from..."
                          Fixed selection issue in simultaneous MP for recently-moved units
                          Now possible to join a Pitboss game where only AI are left
                          Fixed Pitboss not-ready-to-launch bug
                          Pitboss no longer crashes when launching as players are joining
                          Pitboss no longer crashes when large amounts of text are spammed into the chat box
                          Don't allow launching the game with players still in the civ selection screen
                          Fixed MP crash when player is eliminated with the trade screen up and performs a trade
                          Switched to new GameSpy SDK
                          No autosaves generated for PBEM
                          Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
                          Added "logging enabled" warning for MP
                          LAN: No longer possible to spam the network with game refresh requests



                          Graphics

                          Fixed non-shader version of Mehmed
                          if too many individual plots need globe rendering, redraw entire globe texture for performance
                          Hooked up modern harbor graphic
                          Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
                          Possible fix for grid crash.
                          Kublai / Qin swap



                          Interface

                          Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
                          Combat odds less than 0.1% are displayed as such (not rounded to 0%)
                          Active resource deals (1 of X) display the correct number for X
                          Diplomacy screen: leader attitude once again shown at the top
                          Regenerating the map resets the statistics in the Info screen
                          Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
                          Fixed Python exception in plotlist mouseover help
                          Fixed watermill and workshop tooltip
                          Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
                          Fixed cursor location for windowed maximized mode.
                          Rally points now work with autopromote
                          Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
                          Fixed erroneous score display in city screen for games with over 20 number of players
                          Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
                          Great Person city bar mouseover shows turns left
                          Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
                          Civ name appears after city names when captured and when Great People are born
                          (to avoid confusion now that duplicate names are allowed)
                          City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
                          Fixed sorting bug in Domestic advisor
                          Improved performance for large selection groups
                          Fixed F6 screen update issue for PBEM
                          Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
                          No more warnings for animals at your borders
                          No more '&' allowed in player and city names (special character)
                          Globeview unit indicator and help text show up correctly for plots with more than one unit


                          Sound

                          Fixed SAM noise issue
                          Fixed a sound bug
                          Added audio to enemy unit warnings
                          Stalin gets Peter's diplo music, not Catherine's
                          Fixed audio crash on reload
                          Diplomacy music was slightly too loud for new leaders



                          AI

                          AI no longer chooses state religion civics if it has no religion
                          City governor no longer overly starves a city when there is not enough food
                          Fixed a couple more issues with the city governor
                          AI no longer dumps their entire nuclear arsenal on the barbarians
                          Fixed bug where AI would sometimes accept trades for your worthless maps
                          AI builds bunkers more urgently
                          AI city placement improvement
                          Improved AI use of 'emphasize' buttons
                          Pop-rush and draft AI improvement
                          Worker AI improvement
                          Improved civics AI
                          Tweaked AI building priorities
                          Fixed AI accidental war declaration (running into submarine)


                          Balance

                          Increased trebuchet cost to 80
                          Quarries give +1 shield with railroads
                          Expansive gets +50% production for workers, and just +2 health
                          Navigation II requires Flanking
                          Leadership gives double experience points
                          Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
                          Siege units no longer defend after other less powerful units in a stack
                          When gifting a unit to a charismatic leader, an experience adjustment occurs.
                          (Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
                          Removed balanced resource option from Mirror mapscript
                          Creative gets cheap Libraries
                          Organized gets cheap Factories
                          Jaguar gets Woodsman promotion instead of 25% jungle defense
                          Bureaucracy: High upkeep
                          Representation: +3 Happy in largest cities
                          Civil Service requires Mathematics
                          Pyramids cost 500
                          Colosseum and Odeon cost 80
                          Masonry has higher religious weight
                          Mall: +20% gold
                          Guerilla3 gives +30% withdrawal in addition to hills attack bonus
                          Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
                          Castle gives 25% protection to bombardment
                          Spanish Citadel gives +5XP to siege
                          Heroic Epic available with a level 4 unit
                          Shrines immune to nukes
                          Gallic Warrior can also be built with Copper
                          Military Academy: +50% production for military units
                          Military Academy requires Education
                          Military Academy gives 3 culture
                          Oracle, Stonehenge, Great Wall no longer available in Classical starts
                          Great Wall gives just 1 Great Person point per turn
                          Temple of Artemis: reduced cost to 350
                          Barbarians can have Spearmen



                          Misc bug fixes

                          Fixed first strike chance bug
                          Enemy spies no longer visible from GlobeView!
                          Barbarians can no longer build any of the Wonders
                          Fixed potential crash
                          Old .Civ4WorldBuilderSave files are recognized and loaded
                          Can't gift a unit if the recipient is over the limit (missionaries, spies)
                          Units cannot jump into enemy territory when expelled
                          When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
                          Fixed crash with flip of city that contained troops loaded into a transport.
                          Fixed several other potential crashed of the same type.
                          Fixed crash bug
                          Fixed bug with research overflow
                          Fixed load unit into transport crash
                          Fixed selection group cycling crash
                          Can't capture Greek Odeon (gives culture)
                          Raised Worldbuilder culture limit from 1000 to 100000000
                          No longer possible to bombard a city with zero defensive modifier



                          Text

                          Fixed Stonehenge strategy text
                          Updated credits
                          Fixed typo in Hannibal civilopedia entry
                          Fixed inaccuracy in Great General civilopedia entry
                          Fixed Pavilion spelling
                          Updated Celtic city list
                          Fixed Louis diplomacy text bug
                          Egypt civilopedia text fix


                          Modding

                          Updated PythonHelp feature
                          exposed getCurrentEra to Python
                          Added some missing python auto-doc information
                          Added Python override to prevent razing of a city
                          Leaders with no favorite civic appear in civilopedia


                          Genghis Khan Scenario

                          Removed Pinch promotion



                          Chinese Unification Scenario

                          Can now build Galleys in all 'river' coastal cities
                          Imperialist Trait now grants 50% Settler production bonus as expected



                          Alexander the Great Scenario

                          Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
                          Scenerio->Scenario
                          Only available for single-player games


                          Peloponnesian War Scenario

                          Non-english text fix for Peloponnesian War


                          Vikings Scenario

                          fixed bug where Red marking circles did not show up after loading a save


                          Omens Scenario

                          Player can no longer gift Missionaries to the AI to convert them to their religion and win easily
                          Last edited by Locutus; October 31, 2006, 14:42.

                          Comment


                          • #14
                            The Patch has now started appearing at other big gaming websites, it'll soon be all over the internet I imagine. The patch was released by 2KGames pr agency on their FTP site. Please, download and enjoy!

                            Comment


                            • #15
                              What's on the Take2's PR server is not what is on StrategyInformer's site. It would appear that the StrategyInformer version doesn't have a CD check while the Take2 version does (but there may be other differences that I'm not aware of -- the difference in file size is 8 MB so one would think that there is). I'm in 'wait and see' mode for the time being. People have been waiting for this patch for 3 months, a few more hours doesn't hurt anyone
                              Last edited by Locutus; October 31, 2006, 11:55.
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                              Comment

                              Working...
                              X