Folks,
Started a couple of games last night with RamsesII, a leader I hadn't used before. I like the traits the UU and the UB. Seems he should be one of the strongest leaders in the early game. Here's the problem I run into:
Both the UU and the UB are very early and quickly obsolete, and they are in different arms of the tech tree. Obvious strategic priorities are --
1) AH, hook up horses, build war chariots. Nice and easy (in theory) since we start with wheel and agriculture.
2) Mysticism, build obelisk, assign priests for early GP and nice cash flow.
3) Following 2, you should be able to continue through the religious arm to found a religion in order to leverage that early GP fully and also throw down a religious wonder or two with the old industrious trait and go for more GPs to settle.
Here's the problem -- starting without Mysticism, it's hard to get a religion short of beelining Judaism, and that remains a crap shoot at best. You leave yourself with minimal worker techs and no defense, may need to detour to archery if no horses. Also, starting without mining, you're usually production poor initially, so you're tempted to detour to get Mining or even Bronzeworking for the chop.
Anyway, by the time you do all that, your UU is more or less obsolete and you may or may not have a religion of your own. Basically, it seems to me you can't really maximize the UU and UB both, and starting with Wheel and Ag argues for that early War Chariot rush more than going for a religous strat.
Anyone have any other thoughts on how to maximize the War Chariot, Obelisk/early GP and spiritual? Any thoughts welcome.
Obviously it depends on start/neighbors/etc. I usually play monarch epic continents or ice age wide continents.
Started a couple of games last night with RamsesII, a leader I hadn't used before. I like the traits the UU and the UB. Seems he should be one of the strongest leaders in the early game. Here's the problem I run into:
Both the UU and the UB are very early and quickly obsolete, and they are in different arms of the tech tree. Obvious strategic priorities are --
1) AH, hook up horses, build war chariots. Nice and easy (in theory) since we start with wheel and agriculture.
2) Mysticism, build obelisk, assign priests for early GP and nice cash flow.
3) Following 2, you should be able to continue through the religious arm to found a religion in order to leverage that early GP fully and also throw down a religious wonder or two with the old industrious trait and go for more GPs to settle.
Here's the problem -- starting without Mysticism, it's hard to get a religion short of beelining Judaism, and that remains a crap shoot at best. You leave yourself with minimal worker techs and no defense, may need to detour to archery if no horses. Also, starting without mining, you're usually production poor initially, so you're tempted to detour to get Mining or even Bronzeworking for the chop.
Anyway, by the time you do all that, your UU is more or less obsolete and you may or may not have a religion of your own. Basically, it seems to me you can't really maximize the UU and UB both, and starting with Wheel and Ag argues for that early War Chariot rush more than going for a religous strat.
Anyone have any other thoughts on how to maximize the War Chariot, Obelisk/early GP and spiritual? Any thoughts welcome.
Obviously it depends on start/neighbors/etc. I usually play monarch epic continents or ice age wide continents.
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