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How To Stop A Revolt

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  • How To Stop A Revolt

    Subject says it all.

  • #2


    (Build more culture, use troops, invade a neighbouring city)
    Eventis is the only refuge of the spammer. Join us now.
    Long live teh paranoia smiley!

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    • #3
      Don't think you can stop a revolt in progress. To reduce its chance of happening, put more troops into the city. Obsolete units deter revolt poorly, strong units do better.

      Mouse-over the civ-proportion bar (above the culture bar) to gauge likelyhood of revolt. With default game settings, your city will not flip to the civ you took the city from, though it may suffer an occasional revolt to that civ.

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      • #4
        Thanks for the info

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        • #5

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          • #6
            capture the surrounding cities that have their culture disputing the culture of your revolting city
            Safer worlds through superior firepower

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            • #7
              Originally posted by Snotty
              capture the surrounding cities that have their culture disputing the culture of your revolting city
              Or burn em
              I don't know why he saved my life. Maybe in those last moments he loved life more than he ever had before. Not just his life - anybody's life, my life. All he'd wanted were the same answers the rest of us want. Where did I come from? Where am I going? How long have I got? All I could do was sit there and watch him die.

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              • #8
                Or raze the city as you capture it. No revolt.
                I've allways wanted to play "Russ Meyer's Civilization"

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                • #9
                  I've wondered about this too; sometimes, I've had revolts with no subsequent culture flip. How come?
                  THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                  AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                  AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                  DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                  Comment


                  • #10
                    Originally posted by LordShiva
                    I've wondered about this too; sometimes, I've had revolts with no subsequent culture flip. How come?
                    I think I can answer this one. (That always surprises me.)

                    In any condition where there might be a culture flip, the computer makes a random dertermination of whether there is a chance of a culture flip that round. If that comes up "yes" then it makes another random determination of whether the flip was successful. If yes, then the city goes to the new civ. In no, then you get a revolt in the city. If, after the revolt, you do something to change the conditions, (more culture or troops), you may not get another culture flip try. However, if there is a second culture flip try on an individual city from the same culture pressing civ, that one should be 100% successful.

                    The equations for if there is a culture flip try have been shown somewhere on the boards, but after that complex stuff, this should be the rest of the rules.

                    (Now, watch someone show me how wrong I am again!!)
                    If you aren't confused,
                    You don't understand.

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                    • #11
                      Makes sense. On the Rome scenario, after I captured Athens and Sparta, Athens kept revolting, but never flipped back.
                      THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                      AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                      AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                      DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                      Comment


                      • #12
                        Originally posted by LordShiva
                        I've wondered about this too; sometimes, I've had revolts with no subsequent culture flip. How come?
                        The initial revolt is a warning. Perhaps you fixed the situation (with stationing troops or with culture) so there was no flip.

                        While there is no culture flip to the civ a city was taken from under default rules, that does NOT mean it won't revolt. I've had an occasional captured city even revolt more than once.

                        Edit, for crosspost: eris, that all sounded right, other than a city will always revolt once before it flips.

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                        • #13
                          The game makes a check for a revolt, not a flip. If the check says there should be a revolt, and there has already been one, the city flips. Of course, under the default rules, a city can't flip back to a previous owner, in which case more and more revolts will happen.
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #14
                            Originally posted by Solver
                            Of course, under the default rules, a city can't flip back to a previous owner, in which case more and more revolts will happen.
                            Oh. Seems like a silly rule. It would be better to specify a period (say 20 turns) within which the city shouldn't flip back to the owner.
                            THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                            AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                            AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                            DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                            • #15
                              Nope. That's a rule that either has to be in or out - having a time period for no flipbacks wouldn't work well at all. But you're aware, aren't you, that there's an option to disable that in the game setup screen? May be called "City flipping after conquest", or "Cities flip back to previous owners", don't remember what it says now. Anyhow, enabling it will make cities flip instead of a second revolt regardless of past ownership.
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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